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Project Discord - surivival horror game in early pre alpha stage (Forums : Ideas & Concepts : Project Discord - surivival horror game in early pre alpha stage) Locked
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Mar 4 2016 Anchor

Hello IndieDB community,

We are a small team of indie game developers and we would like to announce that we will enter on the gaming market with a unique 3rd person shooter horror survival game. The demo is our biggest target so far, we predict that in a few months it will be ready.
The story behind this project is based on the creepy pasta "The Russian Sleep Experiment", which conducted a series of hideous experiments on human subjects.

Below, you can see some of the work and concepts done by our team.

These are a few of our concept art images and game screenshots. We hope that you like it.
If you have any interest in our project, search Project Discord on facebook and twitter, or you can watch our dev episodes on Youtube:Project Discord Youtube Channel


Hope you like it.
See you around.


Today we've managed to add the door opening animation to the main build.



It still has some minor bugs that need to be fixed...but it's still work in progress.

Hi guys, today we’ve managed to twitch a bit the lighting system of the rooms. Added some lens flare and light flickering effect, plus we’ve managed to solve the problem of some minor bugs.

The full video can be found on our youtube channel:
Youtube.com

We’ve updated the “Feature Blog” section of our website with a few articles about our team and the development of our project.

Check them out: Project-discord.com

In the last couple of weeks we've made some serious progress with our project. The world biulding team have expanded a few buildings, giving them the opportunity to fill the rooms and corridors with object that will give a bigger horror impact to the game.

Hope you like it.

[Update] In the past month we have made some major changes to the game development. One of them is leaving behind Unity and moved the whole project to Unreal Engine. We can tell that it was a smart move. So far, Unreal made the work much easier, having many of the tools and integrations already implemented, compared with Unity...where we tried to make our own tools to ease the development process, but we ended up having so much errors. It was very frustrating.
That being said, we've made some screenshots with the new game engine.

We have also made a new DevBlog Episode, the third one. You can see it on our Youtube channel:



Hope you like the changes.

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#bd081c no-repeat scroll 6px 50% / 24px 24px; position: absolute; opacity: 0.85; z-index: 8675309; display: none; cursor: pointer; top: 4312px; left: 20px;">Save


[New Update] In this video we will show you the progress made on the AI system, and also the improvement made on the door opening mechanics.

AI system:
- improved root locomotion



- improved run in range



Door opening mechanics:
- interactable doors from distance



- improved: forward walking to the door (animation)



So far Unreal Engine helped us a lot with the development, and it turns out to be way more stabile than Unity (no offence to Unity users). We encountered so many errors on Unity, and that's why we decided to make this major change with the cost of losing some precious time to get use with it. But, we made the right choice.

Edited by: Alex@Project-Discord

CarlPole
CarlPole Musician/Composer/Producer
Aug 26 2016 Anchor

That looks great! Looks quite promising I'd say. I'm wondering if you're looking for any music for this? I've done a little bit of work for a Horror mod of HL2 before. I'd love to give this stuff a go. Let me know if you'd like me to send a CV your way!

--

I write, compose, record, produce and play music. If you have anything to record, mix, write etc. You have me! Looking specifically for a bigger game project.

MY SOUNDCLOUD

MY FULL CV

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