Forum Thread
  Posts  
Project: Cult of Personality (Forums : Ideas & Concepts : Project: Cult of Personality) Locked
Thread Options
Jun 11 2014 Anchor
Story Description
In a land that once lived in harmony and thrived on peace. This once great land fell to corruption like many others before. In the darkest of times, it is up to an unlikely hero and a commanded army of rebel fighters to restore the land. The events that are to take place were all that was needed to cause the spark that plunged the land into a massive war, the likes of which it has never seen. With the spirits that once protected the land, becoming under control the ones they protected. War and profit becomes something natural to the land as its beauty once was. In order to obtain true peace, the First Great War has become a necessary evil.

Game Mechanics
- The game's overall style of game-play is loosely based on 3D platforming.
- The game makes use of a hack & slash influenced combat system.
- The game makes use of magical abilities.
- Puzzles play a part in the game's design.
- Items and various useable objects play a part in the game by being used in puzzles, fights, adventuring, ect.
- The game makes use of a leveling system in which the character becomes stronger with the more xp points you earn.
- The progression of the game in overall is level based.
- The range of combat in the game on average is within close to medium range during fights.
- To keep track of things like health and mana the games makes use of bars that start out at 4 Health Points and 3 Magic Points.
- Potions, food and drinks are used to restore health and magic.
- The level cap is, 30.
- The system used to make the main character more powerful is called the, ‘Power Grid.'
- In order to unlock bonus stats/abilities in the ‘Power Grid.' You must completely pay off the required amount of points listed for said stat bonus, or ability.
- Gear bonuses are based on gloves, boots, wrist bands and rings.
- Saving and Respawning: The player can save only at designated save spots and if the player dies, they respawn at the last place they saved. However, in a dungeon the player can only save at pre-set check points and respawn at pre-set check points.
- Continues and Player Lives: The player will normally start with 3 continues and 3 player lives. Lives can be obtained through the game's overworld. Continues can only be obtained by leveling up ten times, bought at stores, or bought at the ‘Game Over' menu.
- Game Over: At the ‘Gamer Over' menu the player has the option to continue if they have any continues, go back to the ‘Main Menu,' or purchase more continues. The player can only purchase more continues if they are out of continues. If you purchase continues to continue the game from the ‘Game Over' screen one of them will be used and the player will be put into the world with 2 continues.
- Save Files: There are three available save files that can be custom named so each person playing the game knows which one is there's.


Art Style
- The art will be a traditional anime approach along with a cell-shaded overtone.
- Cut-scenes will be shown in the form of a motion comic.


If you are interested in taking part in this project. Let me know in the private messages, I currently need a concept artist more than anything.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.