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Programs and various other questions (Forums : Coding & Scripting : Programs and various other questions) Locked
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Mar 9 2013 Anchor

Hi
I'm totally new to the gaming industry. I got some questions that I would like to get answered and get some help with. Thanks.

- How is collision created? How can you create so that the players object will collide with the objects in his/her world?

- How is material penetration and bullet holes done?

- How is ex. a dead soldiers animation created? Do you need effects, textures..?

- In a engine such as CE3 or UE3, how are the missions created? I mean, I know there's some scripts to use, but will it be possible to create alot of new scripts and use them instead? Can you create missions with LUA?

- If a programmer develops some game codes to a game, where does he place them in order for them to work? In CE3.

- What is rendering? I have been looking alot of this, but doesn't seem to get it. How is other engines rendering, what is 3D and 2D rendering?

That's it for now, thanks in advance. I know these are alot of "noob" questions. But I really REALLY would like to get them answered and get some help. :)

Edited by: Guru1

Mar 12 2013 Anchor

Alright I'm going to attempt to answer your questions although I'm not familiar with CE3.

- Collision in most games is used by making a rectangle or polygon that is put around the character and constantly updates based on the players position. You put these hitboxes or polygons on everything else that you want the player to collide with and whenever the player moves (jumping included) you check to make sure the players hitbox isn't intersecting with any other hitboxes

- Probably through texturing and material penetration could be a simple variable based on bullet type

- Yes you need 3D models with textures put on them and an animation with it. Programs like Maya, 3DS Max, and Blender can do these things and export to a format that CE3 can use

- Yes generally quests, missions, etc. are done through programming. Depending on how many missions you want will account for the number of scripts you have

- I imagine that you place it with all the other code for the engine, or in a designated folder that is probably in a tutorial somewhere

- Rendering is basically drawing things to a screen. 2D and 3D rendering work differently but it is basically just drawing. The engine is using your graphics card to tell the computer where to put pixels. The rest of the question was broken english...

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