|Problem in hiding green points (bones) in general zero hour||Post Reply|
|Apr 9 2013, 2:19pm Anchor|
Hello.I have a problem in exporting w3d files:
green points in game !!!! I tried to hid it in game But not successful.I cant delete it because it is very important that points be in game (the result is animating and script code in game). I do not know what to do [:(] !! when I deleted that points and then put helicopter in game ,the combat drop didnt work.
This is my problem:
Please help me plz plz .
|Apr 9 2013, 5:13pm Anchor|
Those are bones, but depending on their use I think it's best to call them as helpers or tags.
According to this tutorial (Derelictstudios.net) you need to do two things:
Edited by: RNavega
|Apr 10 2013, 7:31am Anchor|
RNavega wrote:Those are bones, but depending on their use I think it's best to call them as helpers or tags.
When being used as bones, you animate parts of your mesh with them.
When being used as helpers\tags, you specify with them the source location from which a special effect will come (smoke, particles, etc.).
According to this tutorial you need to do two things:
Thanks.Thank you very much RNavega. I test it.It worked.
casf01 Rigger / tech artist
|Apr 11 2013, 10:28pm Anchor|
On a side note : check the classof the obj... Is there any modifiers applied on those point? Even what max call an empty modifier( even ifs its just an empty shell) like the attribute eitor can onvert your bone to a geometry in most eporter.... Getting rid of those or fixing the class of the obj will fix the problem for good without having to ply with the export settings
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