Forum Thread
problem in exporting a soldiers for general zero hour (Forums : 3D Modeling & Animating : problem in exporting a soldiers for general zero hour) Locked
Thread Options
May 4 2013 Anchor

Hello.I have a problem in exporting a soldier for General Zero Hour.When i import a soldier in gmax (Renx) and edit it , when i export it in w3d format and put it in game i see this problem :

Soldiers stand like a scarecrow. . How can I fix this problem?

Thank you in advance.

Can someone give me the answer? Please help me. :(

Jun 19 2013 Anchor

He does not have to answer to anyone

Jun 28 2013 Anchor

okay.. ill bite.. erm you need to show some code ,
clearly the engine recognizes your soldier and has drawn your model , however you may have not assigned a texture through placement of game shader .fx file,
also when you skinned the model (you did add a wwskin i assume ?)did you copy a completed for game skin and drop it onto the mesh that was layered over the skeleton ?(so you can use the games animation sets )
Or have you animated the models bones at all and save animation sets of w3ds ?
did you export your sketon file ?
have you coded those into the model to have them be recognized for certain events ?
these answers and particulary the code you have used in your mod for that unit would go a long way to helping you sort out whats going on.


Stress is when you wake up screaming & you realize you haven't fallen asleep yet.
Don't force it, get a larger hammer.
I tried to daydream, but my mind kept wandering

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.