|Point and Click game inquiry||Post Reply|
|Jul 2 2014, 8:44pm Anchor|
I am a writer who has always loved point and click adventure games like Deponia, King's Quest, and The Walking Dead.
But I was wondering what I would need to make a small point and click game?
Who would I need? What roles? Etc.?
I just want to know what I need, so maybe I can get an idea of what to do if I want to start writing.
|Jul 7 2014, 7:47pm Anchor|
Well generally speaking to make any game you'd need a team that consists of:
However since sometimes it is hard to recruit people... you'd end up having to wear multiple hats to meet multiple roles. You'd end up being the designer, artist and programmer.
Since you mentioned you are interested in point and click games (sometimes called adventure games) here are a few links that may help you out:
Hope that helps in anyway.
|Jul 9 2014, 9:50am Anchor|
However since sometimes it is hard to recruit people... you'd end up having to wear multiple hats to meet multiple roles. You'd end up being the
Sounds like team fortress... all those hats.
Great advice for him, it is hard at first, but start by doing what you can do, and then fill in the gaps later.
Hierarchy - Upcoming RTS/Strategy/Survival/RPG
|Jul 9 2014, 11:01am Anchor|
With no prior experience you have little chance of getting a team together so you could just sit back and "write\". If you really want to do it you're going to need to get your hands dirty yourself. For point and click you could just download Adventure Game Studio and toy around until you get the gist of it. People say it's pretty intuitive and point-and-click games are easy to begin with.
|Jul 17 2014, 8:49am Anchor|
Hey Cokeysion I like Writing too but to be honest what Shadowflar3 says is true. It's hard to get started if you don't have something to point to an say "I did this". I'd recommend showing some of your short stories etc or trying a something like TWINE. It's software that's lets you make your own choose your own adventure type stories. It's fun to mess about with.
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