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PhysX | Locked | |
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May 26 2006 Anchor | ||
I just got my physics card today and im pretty impressed. -- Games don't kill people. |
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May 26 2006 Anchor | |
huh? Are you talking about a graphics card? And some game demo that came with it? -- OMG it's teh Raaaaammmbooo!!! |
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May 26 2006 Anchor | |
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May 26 2006 Anchor | |
May 26 2006 Anchor | ||
ageia.com also a good reference. -- Games don't kill people. |
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May 26 2006 Anchor | |
Thank you Captain Google. --
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May 26 2006 Anchor | |
I haven't yet got a PPU, but I think I will at some stage. I've been impessed with the videos. I still don't think they can get water to act like water though. Seriously though, I'm interested about the gameplay impacts this technology could have. It's all quite interesting. |
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May 26 2006 Anchor | ||
Yeah methulah, I'm actually hoping that this will be a revolution in gameplay. -- Games don't kill people. |
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May 26 2006 Anchor | |
personally i think this will not be a revolution... many current-gen games boasted about huge physics and are boring like hell. physics alone doesn't make a game good. maybe in a year or two this might be interesting if companies got over the physics hype and start to use physics in the correct way instead of the abusive way. |
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May 26 2006 Anchor | ||
Thats true. -- Games don't kill people. |
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May 26 2006 Anchor | |
i'd like to see a game game that's not a techdemo. -- < insert subject games here >
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May 26 2006 Anchor | |
Oh good god. Yeah, yeah, some company is going to waste years making a game that takes full advantage of a technolgy that .1% of gamers have. Gee, good thinking there. --
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May 26 2006 Anchor | ||
Your very sarcastic -- Games don't kill people. |
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May 26 2006 Anchor | |
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May 26 2006 Anchor | |
Then again, I remember the days when they said the same thing about dedicated 3d graphics boards. 'Who'd spend all that money just to make it look a bit nicer?" They said. Hands up who spends more on their graphics card than they do on their CPU. Most of the PC owners here? Exactly. They've positioned themselves in exactly the right position. Developers can use the same code library to interface with a software implementation or the hardware one, but obviously the hardware implementation lets you throw more detail into the simulation. That minimizes the development effort needed to make use of these boards. So like today there are low detail and high detail options for physics, the same will be true tomorrow. The difference is the future high detail option will be so far above and beyond the low detail version that rich folk and dedicated bleeding-edgers will have something to brag about. After that, todays physics board will become tomorrows budget physics board, and every gamer is going to have at least the budget version. After that, developers will have the opportunity to build games that depend on hardware physics simulation, because 90% of gamers will have one. Much like it's almost unheard of for a game to not use hardware 3D today. ...and you'll all be able to tell the next generation of gamers 'Oh yeah, I remember when PC's didn't come with a physics board. At first, they said it would never take off ......' |
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May 26 2006 Anchor | |
no, physics as a piece of hardware will never take off, considering they are totally closed and licensed proprietary APIs for Windows platforms only. It's not worth it for the SMALL SELECTION of titles that take advantage of it for like what, a 2 fps gain? Edited by (in order): leilei, leilei -- < insert subject games here >
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May 26 2006 Anchor | |
Who said it wouldn't take off? I would kill for realistic collision damage. Seeing your car crumple on a tree or column in a racing game would be hotness. --
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May 26 2006 Anchor | |
Meh since i spent about 300 on my X800 pro in 2004 |
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May 26 2006 Anchor | |
ok, nobody here really knows how the physics part is done in such cards, right? you think integrating the API into an engine will be easy? if so it would be already done. in contrast, the API is not alinged the way physics are handeled. maybe havok users might get into it easy but for the entire rest this is crap. you think physics cards boost your FPS? get realistic. the real time consuming collision detections can only marginaly be speed up using an external PPU. why are graphic boards worth the money and a physics card not? a graphic card is a 'data sink'. with other words you push data onto the graphic card and then forget about it until the next frame where you send new data. this is a one-way-pipe if you want. those cards are optimized for write access and hell slow on read access. now physics requires you to send data to the physics card ( and stall the bus with a write operation ) and then let the card calculate ( in the mean time you idle your CPU because you need the data to continue your work, and in the best case you can batch it, which is again no real gain ) and then fetch back the results ( and stalling the bus again for a write operation ). hence instead of focusing on one-way-transfer we need two-way-transfer which is slow compared to the one-way-transfer a grpahic card or sound card can provide. so this takes some time before that problem can be solved usefully. the only thing that can be accellerated is what is called 'collision response' as collision detection is so difficult to handle ( depending on the game ) that you can't simply push it onto a card. so it's simply not yet time to waste another PCIe slot for such a card. it's nice hype-ware at the time beeing but not yet 'usefull' or worked out. |
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May 27 2006 Anchor | |
I will get it eventually when price drops, seeing as I do enjoy mucking around with physics. But until then I don't mind waiting seeing as the cellfactor demo hardly lagged on my average CPU of 2.8ghz. -- uwu
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May 27 2006 Anchor | |
That's because you don't have their card! --
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May 27 2006 Anchor | |
Burnout Revenge? |
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May 27 2006 Anchor | |
CPU's are heading in such a direction where they will be so fast they will be able to do this all by themselves. At the current moment, it isn't realistic to have thousands of physics objects on screen at once and pushing all that load on the CPU, but soon it will be and physics cards will be short lived. |
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May 27 2006 Anchor | |
It isn't just about the physics objects, many of those can be handled by the CPU. However, the PPU allows one to get fluid simulation, cloth and soft body collisions going well, as well as realtime deformations of surfaces, something which the CPU would have trouble doing, even following Moore's Law (which is considered quite liberal these days), the power of the CPU when all of this becomes mainstream (which I believe it will, as Gibberstein states) will not be enough to handle multiple complex collisions involving rigid and soft bodies, fluid, deformation, cloth, multiple complex ragdolls and what have you. However, give me a second to take it all away and I would. I want the old death animation of Half-Life style pushing boxes around back. |
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May 27 2006 Anchor | |
yeah those were awsome |
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