|Phantobra the game - My first game in the making||Post Reply|
|Nov 21 2012, 3:45pm Anchor|
On a longer term, my idea with this game is to have it much more event driven than Terraria. In Terraria there are some events, like bloodmoon event, goblin invasion, random meteors and stuff like that. This, in my opinion, adds a lot of flavour to the game. What I would like to do with my game is to extend on that idea. I want to create a dynamic world that feels alive, by creating many various events. This can be anything from something like the bloodmoon event (Moon turns red, zombies invade all night) to something simple like a specific constellation showing up on the sky, which may mean some rare flower grows somewhere- Or maybe a certain type of animal/mob shows up when it rains and a double rainbow shows appears. The idea is not to totally rely on the events to carry the game, but to keep the game fresh for a longer time.
Phantobra - The Game - Part 8: More Tiles, Less Tiley
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