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People Needed!!! (Forums : Recruiting & Resumes : People Needed!!!) Locked
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Jul 12 2011 Anchor

I recently posted a Job opening for Artists for a new Indie games being developed by myself and some friend, the lack of replies has resulted in this post original post here:

Moddb.com
To Summarise and other postings available

Needed:
-2D Artists -For Backgrounds and Foregrounds
-Sprite Artists
-Promotional Artists
-Comic Artist
-Leader for Audio team
-Sound effect creation
-Music
-XNA codder

Requirements:
ARTIST
-Develop own ideas amongst the team
-Able to work to current style or help create a better one
-Examples of you work
You will be needed to create the sprites for the characters, backgrounds and comic style cut scenes

AUDIO
-Have software
-Some experience preferred not necessaries (expect to be asked to prove ability though)
Music will be used within cut scenes and gameplay 1930's stylised. Voice acting will also be used in cut scenes but not looking for voice actor till later

CODER
-Basic understanding of XNA and C#
basic building of the games and implimentation of the puzzles

ALL
-Communication Skills
-Ability to work under a Leader and with a team
-Able to work over the net
Bonus:
-Be interested in Puzzles
-Like an open development process
-Lots of Patience
Contribute any ideas or though you may have

Interested?

PM me or Email Droven-mad@hotmail.co.uk

EDIT:

Story:

The year is 1937, the world has finally settled down after WWI our Protagonist is attending a fancy dinner. He trips later in the evening hitting his head. This results in a flashback of a tomb in south america where he has been before. Instantly he leaves and makes his way to the temple. Once reaching the temple and the main burial chamber he finds a secret passage way that leads him through a labyrinth of puzzles until he finds a map room of sorts with areas on the map marked all over and a message in strange symbols in the corner of the map. Lying beneath it is a journal which allow him to decypher the symbols and reveal the order in which me must visit the temples in order to find "The Conduit of Rekoning" and reclaim his memories. He is not the only one looking for the conduit others seek it for more devious means.

Gameplay:

Mainly maze navigating and puzzle solving

Edited by: Droven-mad

Jul 12 2011 Anchor

The Team is divided to correlate with each persons training but in reality there are three teams Art, Code and Audio the other two involve everyone but do have team leader whom makes the final decision.

but I will add story information ASAP

Edited by: Droven-mad

Jul 13 2011 Anchor

Do you have any screens or information on aesthetics, gameplay, etc? Any similar games that could be used as reference points?

Jul 13 2011 Anchor


StauntonLick wrote: Do you have any screens or information on aesthetics, gameplay, etc? Any similar games that could be used as reference points?


I can give you information but no screen shots as of yet. The art will be in a comic style edging on the hyper realism comics are famous for, the in game will be more like RpgMaker XP for similar style navigation, but cut scenes more like Blazing Angels 2: Missions Secrets of WWII.

Most of the gameplay features around solving Dynamic puzzle in order to open doors, find keys or other items in order to advance through the game. Static puzzles will also exist and will feature as the more direct path through the labyrinth .

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 13 2011 Anchor

...could you possibly name the thread so it doesn't look like a 5 year old wrote it? The only reason I even looked in this was to make you aware that having "People Needed!!!" is not how to advertise for a job position.

Jul 13 2011 Anchor

I am well aware of that but this job is only open to people no animals, half animals half men, aliens, time travellers, espers, sliders, cyborgs, robots, AI's, VI's, bots, mythological beings, gods, demi-gods, trolls, goblins, hob goblins, pixies, gnomes, orks, orcs, elf's, half elves, shire folk or tree folk

might seem racist but hey it's People We Need!!!

Nightshade
Nightshade Senior Technical Artist
Jul 13 2011 Anchor

As yourself why anyone at all would be interested in joining a completely random and unknown project? Especially if that person has previous experience with failed mod teams (which many of us do).

What Paradigmthefallen is trying to say (I think?) is that this recruitment thread is poorly made.
You don't even have a game pitch!!!!

Edited by: Nightshade

--

Senior Technical Artist @ Massive - a Ubisoft studio
Portfolio | LinkedIn

Jul 13 2011 Anchor

Please if you don't want to help don't post I have no interest in "you have no game" (If I had a game I would not need help) or "this is a bad post" I knew exactly what Paradigmthefallen was saying. hey if you don't want to help that's fine go to other things and good luck to you in you adventures but don't post here your just wasting your time and mine.

Jul 13 2011 Anchor

What positions have you and your four friends each taken?

BTW That reminds me, I need to finish learning C# sometime, and relearn the basics too. >.>

Jul 13 2011 Anchor

We have me and 1 other coding but I have limited knowledge, 1 on art and 1 creating puzzle (because that's what he likes doing) everybody is involved some way in the overall Concept design but I have did most of myself before asking them to help.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Jul 17 2011 Anchor

Niteshade wrote: As yourself why anyone at all would be interested in joining a completely random and unknown project? Especially if that person has previous experience with failed mod teams (which many of us do).

What Paradigmthefallen is trying to say (I think?) is that this recruitment thread is poorly made.
You don't even have a game pitch!!!!


Aye. The title of the thread/job posting is key. Once you get them there, you need to be clear on what they're doing, what -they- get out of it, and what -you- need.

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