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| Overgrowth modders seeked (Forums : Development Banter : Overgrowth modders seeked) | Post Reply | |
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Oct 25 2009, 3:40am Anchor | |
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Seeked by me! After seeing all the footage about ingame animation and all the features of the Phoenix engine, I am convinced that creating a mod with it is simpler and more gratifying than with other commercial engines. So I'd like to know if there are Overgrowth owners here, who would like to mod the game.
THE MISSION - so this is my setup for an OG mod, inspired by adventure games like Grim Fandango and Monkey Island. Hope we can create a group and start doing something. I will do more planning and layout a design document for this. I hope there are not too many features, if so the mod will resemble an interactive narrative, not unlike Dear Esther. (I'd like a more active solution, though). If you're interested and own (or plan to own) Overgrowth, PM me! Edited by: SinKing |
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Oct 25 2009, 5:23am Anchor | |
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oooh a overgrowth mod -- Looking for musicians for unannounced project, PM me for further details |
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Oct 25 2009, 8:26pm Anchor | |
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Oct 26 2009, 2:53am Anchor | |
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Yeah, I bought Overgrowth in pre-order half a year ago and Wolfire encourage Mod-making and are all up for it. Back then you couldn't do much with it, but there are more and cooler things comin from Wolfire all the time, now. The newest thing is an animation blender, like you would know from XSI, only simpler. I think it's high time to start working with the engine and custom content and I made a Wiki for it (most articles are only available to OG-owners). You can see there already is a fair amount of tutorial content and, except particles, everything is covered: I can map in OG, I can build structures and import custom meshes. I have a bit trouble with XML, since all I can do is copy and paste code as I read it on the forums. So I won't start any of this without having a capable coder. The working title for the mod is "Time Company" and it will be an adventure, which incorporates the ideas from the Swiss Army Knife mod. The coolest thing about it is that I have a great twist in the story, which could allow for a secret ending and several replays. So I'll release a webcomic of this to give everybody a basic idea what it will look and feel like. I want to create something that has a rather cartooney than realistic style. Lets have some color in games again! --
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Oct 26 2009, 10:22am Anchor | |
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SinKing, |
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Oct 26 2009, 11:02am Anchor | |
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Hey Anton - sure, Music plays a very important part in a story like this. I think the flutes were a nice touch and very important for the OG soundtrack, so you are welcome to develop some music pieces. I can make a group here on Moddb and we start gathering people who are interested in modding Overgrowth. I don't think the coder will have a hard time, as I pretty much go along with Overgrowth mechanics for the mod. However, there are some things, like the combinable items, which require a coder with understanding of the Phoenix engine. So, until we have a coder we can gather around, but will only setup things as a forum, design document and meet other requirements to start modding. Thanks for your response - added you to friends here. See you! --
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Oct 26 2009, 11:18am Anchor | |
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well the engine uses javascript for all the code, an JS is easy :D -- Looking for musicians for unannounced project, PM me for further details |
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Oct 26 2009, 11:42am Anchor | |
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