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| OUYA, a true gaming console for indie | Post Reply | |
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Jan 8 2013, 4:27am Anchor | |
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Indeed. If we're comparing in terms of hardware, Ouya is in the exact same league as Gamestick and nVidia's Shield; it's running on hardware normally intended for handheld devices. To further its woes, I have a suspicion Valve will be announcing Piston (SteamBox) today. |
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| Jan 8 2013, 1:44pm Anchor | ||
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arthus1 wrote:And stop being such debbie downers, can you at least try to be a little optimistic? Nobody knows what the future holds. All of you act convinced that Ouya is destined to fail?
I'm going to quote the crew at Extra Credits here, since they said it so perfectly and so simply: "High hopes, low expectations." -- I snark, therefore, I am.
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Jan 8 2013, 3:30pm Anchor | |
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arthus1 wrote:I paid $99 to pre-order Ouya and it better be a success or it'll be they're asses.
Your opinion is a bit biased, considering youve preordered it, your defending your own choice, not the console.
What? You paid for a indie console, and you want EA games on it?
Sorry but that makes as much sense as pre ordering something and knowing nothing about it. Edited by: TKAzA |
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| Jan 8 2013, 7:17pm Anchor | ||
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Ooh! Thanks for that. Will have to keep an eye on. The fanboys and haters are strong in this thread. Personally, I want an Ouya. I don't buy in to the pie in the sky idealism, but I also don't buy into the idea that it's all a big con. I want one, and possibly that Nvidia console, because I don't have a smart phone, and can't justify the high price or an expensive contract just for games. The Ouya is what I want. A device under £100 that I can plug into my TV and play some of the better games that appeared on phones, as well as some cool indie stuff. I might even tinker with it myself. As said, I don't buy into the extremes. I think 1 of 2 things will happen. Both cases, it won't replace my current Xbox/PS3/PC. It might not be a success, but win or lose, it will at least be interesting, and the cost will be cheap enough that it will likely be worth it just to know. |
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Jan 9 2013, 4:27am Anchor | |
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@SabreXT - quite a few android games don't presently have controller support, but if you're lucky they'll be ported. |
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Jan 9 2013, 8:04am Anchor | |
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ambershee wrote:@SabreXT - quite a few android games don't presently have controller support, but if you're lucky they'll be ported.
I would say that most don't, but I've not played many high end games on my phone. However, if the game was coded properly, updating to support a controller is a pretty trivial task I would imagine (compared to the scope of the entire game anyway). -- Controlling complexity is the essence of computer programming. --Brian Kernigan |
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Jan 9 2013, 8:27am Anchor | |
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Going from touch to controller isn't strictly that easy |
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| Jan 9 2013, 11:11am Anchor | ||
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Well I bought an Ouya because I really like the idea of free to play games, it's easier on the pocket book, and if I really like the game I will shell out some cash for some DLC or something like that to support the devs. And my gaming PC was getting expensive to maintain so I had to stop dumping money into it with repairs, so now I'm just playing games on my PS3 and Nexus 7 and pretty soon my new Ouya. Seriously my PC repairs were making me go broke, I'm better now since I stopped repairing it. |
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| Jan 9 2013, 12:31pm Anchor | ||
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ambershee wrote:@SabreXT - quite a few android games don't presently have controller support, but if you're lucky they'll be ported.
I get that. My limited experience with touch screens (mostly the DS) is that touch controls go bad when it's a fast paced action game, and even most of those are just emulating duel thumbsticks or buttons on the screen. Plus is stops it being hit or miss if the game does have proper controller support. It's still a dice roll if these games come or not. |
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Jan 9 2013, 1:37pm Anchor | |
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ambershee wrote:Going from touch to controller isn't strictly that easy
Well since the OUYA has a touchpad on the controller, technically all games should still be playable. But yeah, implementing a controller just depends on the game. For example, ninja fruit wouldn't go over to joystick and buttons very smoothly. On the other hand, games like Call of Duty: Zombies should be pretty easy since it is using virtual joysticks and buttons. -- Controlling complexity is the essence of computer programming. --Brian Kernigan |
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| Mar 9 2013, 6:20pm Anchor | ||
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One thing I'd like about Ouya and any such console is if you buy a game for Ouya you get a game for Ouya. Meanwhile on your smartphone, "we're sorry your smartphone is a few months old, this game will no longer work on it". |
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| Apr 20 2013, 5:22am Anchor | ||
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Yeah well they did say a new OUYA could come out every year. |
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Apr 20 2013, 8:48pm Anchor | |
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Doing that would defy the point of having a console with fixed hardware. It just becomes another Android deivice. In any case, the current hardware set is pretty weak, I suspect it won't fare well. |
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