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One of my projects. (Forums : Pimpage & Posing : One of my projects.) Post Reply
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Jul 2 2009, 10:56pm Anchor

This is one of my projects. Its basically a beat up, run down warehouseish place. This was one of my projects for school and now I'm just working on it on and off when I have some free time.

This is all my own original work. I'm mostly a texture artist so the modeling is fairly simple. I'll probably get around to updating some of the models but for now I think its ok.

What do you guys think?

Screenshots

Screenshots

Screenshots

Screenshots

Screenshots

TakedaKeni
TakedaKeni Somethin or anotha'
Jul 3 2009, 12:39am Anchor

Looks pretty good. A bit square though. I think 'realistic environments' tend to be a bit boring in terms of archetecture, so my suggestion is to modify the layout a little bit. Make it make less sense, ya know? But more sense in a game world.

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Jul 3 2009, 1:22am Anchor

Yea theres still plenty of work that has to be done to this. I'll be working on the layout as well. Thx for the feedback

Jul 3 2009, 9:44am Anchor

It's looking great, good work so far.
I really like shots 2 and 3.

I would say more rubble and destruction.
for example: in the last picture that pillar is knocked over.. maybe put a hole in ceiling above it and debris from the floor above that fell down.
Just a suggestion though. You appear to know what you are doing.

Edited by: ngs616

metalspy
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metalspy \m/
Jul 3 2009, 11:32am Anchor

It looks nice, but also a bit empty. And maybe too grey (even for a "beat up, run down warehouseish place") , but if that's what you're aiming for, you did ok! (lol sorry couldn't resist) What game/engine is this?

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User Posted Image

Jul 3 2009, 12:04pm Anchor
ngs616 wrote:It's looking great, good work so far.
I really like shots 2 and 3.

I would say more rubble and destruction.
for example: in the last picture that pillar is knocked over.. maybe put a whole in ceiling above it and debris from the floor above that fell down.
Just a suggestion though. You appear to know what you are doing.


Yea I'm going to be adding more objects in there, some debris. The caved in ceiling doesnt sound like a bad idea :)

metalspy wrote:It looks nice, but also a bit empty. And maybe too grey (even for a "beat up, run down warehouseish place") , but if that's what you're aiming for, you did ok! (lol sorry couldn't resist) What game/engine is this?

Yea I agree, I did a basic set so that i can turn it in for class. As I get to working on it more, there will be alot more to look at :D
The engine is Unreal Engine 3

Jul 21 2009, 4:09am Anchor

I would say on the 4th screen you should use smaller lights, such big ones look like overkill for a small place.
And i agree with the guy above who said 2 and 3 look nice. I love the framework on 3.
What is the texture you use for the floor? It looks kind of displaced to be honest. For  a warehouse you would expect some torn off concrete, but yours looks like, uhm, some plants? ^^

Hendrix
Hendrix Tea maker extrodinaire
Jul 21 2009, 4:18am Anchor

i like it, nice work there mate.

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User Posted Image

Aug 27 2009, 7:33am Anchor

Yes Def more rubble and stuff, the pillar alone looks out of place. The rest however, looks great!

Aug 27 2009, 9:48am Anchor
N0dachi wrote:I would say on the 4th screen you should use smaller lights, such big ones look like overkill for a small place.
And i agree with the guy above who said 2 and 3 look nice. I love the framework on 3.
What is the texture you use for the floor? It looks kind of displaced to be honest. For  a warehouse you would expect some torn off concrete, but yours looks like, uhm, some plants? ^^

Thanks bro, I appreciate the feedback. As for the floor texture, it will mostly likely change in the future. I did indeed make it a ground looking texture as if the place had no concrete floor. When I have some free time I'll try and rework the floor.

Hendrix wrote:i like it, nice work there mate.

Thank you

aznangelcakes wrote:Yes Def more rubble and stuff, the pillar alone looks out of place. The rest however, looks great!

Thanks for the input. Yea I have to model out more debris. I have a good amount of assets that still need to be made

Sep 29 2009, 10:41pm Anchor

Hows it coming along, you do anymore work to this?

Joe_Shmoe
Joe_Shmoe is tele-pathetic... Thats right
Sep 30 2009, 5:15pm Anchor

Nice stuff dude... looks realy good hey, just kinda curious if your gonna do anything with your project? maybe turn it into a UT3 map or a mod?

Edited by: Joe_Shmoe

Oct 2 2009, 1:38am Anchor
ngs616 wrote:Hows it coming along, you do anymore work to this?

Hey, wow I didn't realize I had anyone following this project :) I did get a bit more, actually quite a bit more, just need to take some screenshot and post it up. It's a shame tho that this project has been a bit on hold due to school.

I did come up with this reflective tile material. it may come in handy when creating a floor.

clean finish
Tile Material

grainy finish
Tile Material

Joe_Shmoe wrote:Nice stuff dude... looks realy good hey, just kinda curious if your gonna do anything with your project? maybe turn it into a UT3 map or a mod?

Thanks alot Joe. Well at the moment I was just mostly doing it for a self exploration project and trying to get better at what I'm doing while obtaining a broader understanding for this awesome engine. I think its going well to the point that I maybe redoing quite alot of things to make them look even better.

But if people really want it to be released once its finished I can see that happening.

Edited by: JPerez

Joe_Shmoe
Joe_Shmoe is tele-pathetic... Thats right
Oct 2 2009, 1:47am Anchor

Awsumness, looking forward to seeing more on this project then, hopefully a release =]

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The best work never was and never will be done for money.

Everyone who has a computer fancies himself a game designer, just as everyone with a guitar wants to be a rock star. There is nothing wrong with that if you remember that success is a long, hard road.

Oct 13 2009, 12:23pm Anchor

Hey guys, Here's some progress on the level. The floor is far from complete but I'm finally getting around to it. I'll be working on the for a bit and alse retexturing some of the walls to make more sense with its surroundings.

Let me know what you guys think :)

Process

Process

Process

Process

Joe_Shmoe
Joe_Shmoe is tele-pathetic... Thats right
Oct 13 2009, 12:32pm Anchor

Not too bad hey... though metal and tile? its a weird combo for the floor i think, but anywho, looks nice the tiled part, almost like a hall of showers haha, i dont know if its just me, but maybe you aughta rethink the tiles, and also as for the floor in general, more debris and dust, doesnt have that abandoned look the previous pics had =]

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The best work never was and never will be done for money.

Everyone who has a computer fancies himself a game designer, just as everyone with a guitar wants to be a rock star. There is nothing wrong with that if you remember that success is a long, hard road.

Oct 13 2009, 12:50pm Anchor

most warehouses have plain cement floors: no reason to pay for anything more detailed.  :)  looks nice though, but I don't see any shadows from the pillars?

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Oct 13 2009, 1:30pm Anchor

Man, that is looking awesome. I especially like the texturing. It's looking a little less like a warehouse, but i have to say this version is very visually appealing.

grinnock
grinnock Freelance Berserker
Oct 13 2009, 2:06pm Anchor

That's really good looking, I really love the specularity of the tiles, gives the place a lot of life. Are the walls supposed to be granite? If you're going for cement they ought to have a lot less rugged detail. Right now they look hewn. You said you were going to work on the walls, so I assume that's just a texture you threw onto the surface.

Oct 13 2009, 4:29pm Anchor
Joe_Shmoe wrote:Not too bad hey... though metal and tile? its a weird combo for the floor i think, but anywho, looks nice the tiled part, almost like a hall of showers haha, i dont know if its just me, but maybe you aughta rethink the tiles, and also as for the floor in general, more debris and dust, doesnt have that abandoned look the previous pics had =]

Yea its a weird combo but just figured I'd try things out and see how it look. there's going to be a bunch more debris and dirt coming as well. There's still alot that has to be added to give off the effect I want :) thank for your continued feedback Joe, really do appreciate it.

TheHappyFriar wrote:most warehouses have plain cement floors: no reason to pay for anything more detailed.  :)  looks nice though, but I don't see any shadows from the pillars?

Yea just experimenting a bit with details atm.  The floor hasn't bee light mapped yet. I'm gonna save that for a little later once the flor is almost finished :)

ngs616 wrote:Man, that is looking awesome. I especially like the texturing. It's looking a little less like a warehouse, but i have to say this version is very visually appealing.

Awesome. I'm trying alot of techniques to improve my texturing skill. I'm happy to hear that they're paying off.

grinnock wrote:That's really good looking, I really love the specularity of the tiles, gives the place a lot of life. Are the walls supposed to be granite? If you're going for cement they ought to have a lot less rugged detail. Right now they look hewn. You said you were going to work on the walls, so I assume that's just a texture you threw onto the surface.

Glad you like it. I actually made the tiles have a reflective material (pseudo reflection). I actually went in and made that wall texture but it was more tailored to the previous look so they don't make to much sense now. I'll be making a more appropriate texture soon.

Thanks for all the feedback guys. It really does help alot.

Joe_Shmoe
Joe_Shmoe is tele-pathetic... Thats right
Oct 13 2009, 5:59pm Anchor

Your welcome dude... i like your work, youve got great potential =] im keeping my eyes on you

--

The best work never was and never will be done for money.

Everyone who has a computer fancies himself a game designer, just as everyone with a guitar wants to be a rock star. There is nothing wrong with that if you remember that success is a long, hard road.

Nov 25 2009, 4:21pm Anchor

Awesome atmosphere!

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