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Old School Shooters (Forums : Ideas & Concepts : Old School Shooters) Locked
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Aug 2 2013, 2:55am Anchor

I am tired of all these new games that look great, but lack the fun of the old-fashioned fps like Doom, Duke Nukem 3d and Quake. Most of the new shooters are on rails and lead you by the hand through the developers' story. I remember that the concept was impressive at one time, with games like Call of Duty. But ALL the first-person shooters are like that now. There is a solution however. The modding community can make old-fashioned run and gun shooters on more modern engines. I really like the Classic Doom mod for Doom 3. In fact I like it more than Doom 3. It is only one episode, and therefore too short, but the mod is fun. Likewise, I like Shambler's Castle. Because of the letdown of Quake IV and Rage, I am not really looking forward to the next Quake. But if it played like Shambler's Castle, that would be great. However, the Reason Shambler's Castle for Doom 3 works, is that it was basically the original Quake with better graphics. Likewise, Doom Classic is taken from the original Doom. I pretty much don't even like most modern shooters. Let me PLAY A GAME rather than take a tour through a bunch of scripted sequences.


John 3:16 "For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life."

Aug 2 2013, 3:48am Anchor

As long as people buy them that's what they're going to offer. The target audience is so young they don't even know there are games like original Quake and Doom.

I like the story and cinematic aspect of modern shooters but action needs to be non-linear as well and you need to be able to affect the outcome and game events. Mass Effect is probably one of the few series that manage to do it, and they've been highly successful games. The publishers really ought to take a hint.

I don't get the joke in your signature.

Aug 2 2013, 6:08am Anchor

It's the same with all genres now, not just shooters. Most games are too easy, holding the player's hand through endless tutorials. If you get stuck for a few minutes even though you already have a map with a marker pointing to the objective, then it gives you 'hints' to further help you. Also don't get me started on QTEs, they are the devil!

Gholt
Gholt Creation Kit Expert & Corsair Fanatic
Aug 2 2013, 7:31am Anchor
plinkie wrote:It's the same with all genres now, not just shooters. Most games are too easy, holding the player's hand through endless tutorials. If you get stuck for a few minutes even though you already have a map with a marker pointing to the objective, then it gives you 'hints' to further help you. Also don't get me started on QTEs, they are the devil!

I have to agree, yet there's still quite a few fairly/averagely (is that even a word?) amount of games that still offer a good challenge on the higher difficulty modes.
Well those games are slowly fading away because people like to quit playing them after having a too hard time getting through a point in the game, It's pretty annoying because I absolutely love challenging games.

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Aug 2 2013, 7:43am Anchor

I miss being stuck on the original Tomb Raider games. That was part of the fun, trying to find a switch that was impossible to see because every texture was the same. I was playing through The Last Of Us recently and if you get stuck in any part of the game it says 'press R3 for hint'. I know this is optional but the fact that the option is there is horrible : (

Aug 27 2013, 8:15am Anchor

I would have loved to play a really dark game influenced by the art direction of the first quake game but built with a modern generation engine. A lot of rusty metal, gothic architecture and spike armored military vehicles. Hordes of rotten zombies, horrifying monsters and a lot of gore. Would certainly stand out in todays fps genre :)

Aug 27 2013, 8:49am Anchor

Nothing wrong with a story driven game (just finished MoH, liked it), it's just sad that games like Doom and Quake are a rarity. I don't consider Serious Sam & Painkiller like doom/Quake, they're more like first person versions of the classic top/down or side scroller shooters, but are also good. The hardest part about doing open story driven FPS is that, unlike GTA, players except an AMAZING looking FPS game, no matter what. The developers don't want to spend thousands of dollars making the inside of a building with a secret, odds are, you'll never see. It's not as simple as it was with Wolf/Doom/Quake where you put some geometry there and threw a texture on it.

The new Rise of the Triad is the closest you'll get I'm afraid. Not much out there. I'd like ROTT too, just can't run it. :(

One game that really impressed me when I played the demo (but it wasn't out in the US and I forgot the name, until now) was Necrovision: Necrovision-game.com

It's got the old school Doom-esque feel and the pretty next gen graphics. Steam has both games for $25. I might pick up some Steam bucks at Gamestop today just to get this.

shadowflar3 wrote:I don't get the joke in your signature.

It's not a joke. Proverbs 15:2. 8)

Proverbs 15:2

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Doom 3 Paintball to the Max!

Aug 27 2013, 8:57am Anchor

I agree HappyFriar: players except an AMAZING looking FPS games

That's the biggest reason why I haven't tried to build a game like this yet. I know I don't have the skill (at least not at this point) to create stuff on that level. It's easy to have a visual vision of how you'd like to build a game but it's entirely different to actually be able to do it. Right now I'm struggling to find an idea for something that is very simple at the core but still original and fun enough to be worthwhile playing. It's really difficult but a real good thing to have tried to build something because it really helped me realize how much work that is required even for the simplest game concept. At the same time I thinka shooter game can be a good start because it's pretty much a tested concept and there's tons of information on how to make a game like that which takes you quite far, like UDK that comes with a lot of source code to build on.

Aug 27 2013, 9:09am Anchor
Quote:Proverbs 15:2.

I don't believe in bible so my behavior is up to my own judgement but you seem to so how about this: Romans 14:22

In English: you should take the religious propaganda away from here. This is a video game development site.

PS: Psalm 11:5 You shouldn't even be playing video games.

Sep 3 2013, 4:09pm Anchor

Mirror's Edge is a great example of how you could guide a player without the "press E to activate" label, but using the world instead to do so. Not exactly how it used to be in the old games, but a really nice job done on dropping the hints by the gameplay itself.

grouchbag
grouchbag I art grouchier than thou.
Sep 12 2013, 4:03am Anchor

Was going to buy Necrovision ,but my browser said UNTRUSTED WEBSITE

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"sweet"  little old lady

Dec 11 2013, 5:35pm Anchor
Eagle12687 wrote:I am tired of all these new games that look great, but lack the fun of the old-fashioned fps like Doom, Duke Nukem 3d and Quake.

Oh, dear, oh dearie dearie me...

I read this post title, and I was :)
I read the first line, and I was :(

'Doom' is not an 'old school shooter,' 'Phoenix,' 'Gorf,' 'R-Type,' 'Tempest,' ikaruga,' ''Border Down,' or even 'Space Invaders Extreme' are 'old school shooters.' It'snot the age that's important, it's the game-play and genre.

;)

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