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| NextGen Foliage Modeling Tutorial | Post Reply | |
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Nov 28 2012, 11:49pm Anchor | |
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I am thinking about creating a tutorial for the method I used to make the foliage in the current level we are working on. Here is a short video showing what it looks like: If this is something you would like to see, just give the video a thumbs up on YouTube. Currently I plan to show the hi-poly model creation, the low poly model creation, vertex painting, and bringingg it all together with a custom material in UDK. Also feel free to leave a comment here or on YouTube about what things you want to see in a tutorial, or any other ideas you might have. Once it gets to 100 likes, I make the tutorial. Edited by: *Don* |
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Nov 29 2012, 6:18am Anchor | |
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I think that's a good idea. I made a CrySDK tutorial and it made me happy to see that people were interested and found it helpful. It's always a nice contribution and might get you in contact with some interesting people, too. --
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Dec 3 2012, 1:51am Anchor | |
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Tutorial will be up next Sunday. If anyone here is good with Source shaders, I would be happy to add in part for how to implement it in Source too. If you are, pm me and I will show you the theory of the UDK shader so you can create something in source. |
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| Dec 9 2012, 11:29pm Anchor | ||
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nice idea,a good way help others,and the same to yourself. |
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Dec 10 2012, 4:58pm Anchor | |
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| Dec 30 2012, 11:08am Anchor | ||
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really nice to see |
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