|NextGen Foliage Modeling Tutorial||Post Reply|
|Nov 28 2012, 11:49pm Anchor|
I am thinking about creating a tutorial for the method I used to make the foliage in the current level we are working on.
Here is a short video showing what it looks like:
If this is something you would like to see, just give the video a thumbs up on YouTube.
Currently I plan to show the hi-poly model creation, the low poly model creation, vertex painting, and bringingg it all together with a custom material in UDK.
Also feel free to leave a comment here or on YouTube about what things you want to see in a tutorial, or any other ideas you might have.
Once it gets to 100 likes, I make the tutorial.
Edited by: *Don*
|Nov 29 2012, 6:18am Anchor|
I think that's a good idea. I made a CrySDK tutorial and it made me happy to see that people were interested and found it helpful. It's always a nice contribution and might get you in contact with some interesting people, too.
|Dec 3 2012, 1:51am Anchor|
Tutorial will be up next Sunday. If anyone here is good with Source shaders, I would be happy to add in part for how to implement it in Source too.
If you are, pm me and I will show you the theory of the UDK shader so you can create something in source.
|Dec 9 2012, 11:29pm Anchor|
nice idea,a good way help others,and the same to yourself.
|Dec 10 2012, 4:58pm Anchor|
|Dec 30 2012, 11:08am Anchor|
really nice to see
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