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New weapon |Source Engine| | Locked | |
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Feb 1 2009 Anchor | ||
I don't see my weapon in hl2 mod Model SourceMods\my mod*\models\Weapons\v_crowbar.mdl and W_crowbar.mdl Materials a)Hand SourceMods\my mod*\materials\models\Weapons\V_hand\v_hand_sheet.vtf and vmt b)Crowbar SourceMods\ancient rome\materials\models\Weapons\v_crowbar\v_crowbar.vtf and vmt This is my qc file
What is it? |
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Feb 1 2009 Anchor | ||
Start the mod with -dev -console and check out the console. BTW the hand and the crowbar material is from other mod folder? Thats a material path problem i think. Edited by: Ashkandi |
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Feb 1 2009 Anchor | ||
No material have in my mod folder, maybe material path problem UPDATE THREAD
Any ideas:? |
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Feb 1 2009 Anchor | |
seems to be a reference of where the model is to me. does it display in viewmodel mode in modelviewer? |
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Feb 2 2009 Anchor | ||
The problem probably is where the model is placed. In your 3d program, create a camera that is at center, then rotate the camera so that it faces in the same direction as in hl2. Then place the crowbar in the right position. |
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Feb 11 2009 Anchor | ||
My model in hlmv
What is it? |
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Feb 13 2009 Anchor | |
Firstly the first line of your qc - remove those spaces! Source doesn't like spaces in file names. Rename your folder "nowy_miecz" and put everything in a folder on your C drive for ease, so C:\model_source_files\crowbar\. Make sure ALL FILE NAMES HAVE NO SPACES EITHER. Then, open it in modelviewer. Options->Center Model - (I THINK thats the option anyway, I dont have Steam to hand to check properly). If your model loads in model viewer but wont display in that camera mode it is because your camera is off (possibly a result of decompiling then editing). You'll need to just move, export, recompile and repeat until its in view in that camera. Hope that helps. Edited by: M@ty |
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Feb 15 2009 Anchor | ||
Add $origin -2 -10 66 under the $illumposition command. If all is well, it should show up. If it does show up, but in a totally wrong place, just adjust the keys. |
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Feb 15 2009 Anchor | |
You don't even know what I'm "professional" in. I'm a modelling/lighting/rendering expert, UE3 licensee, developed on mutliple platforms (including the iPhone) and including shipped titles. If you must know, I used to mod Source games a few years back and Gold Source before that (I was modding when you were 4 years old), but I haven't worked on Source in a while however. Hence, I'm a little rusty on parameters. Don't be all like that; it doesn't look good. This is a place for help. sharing knowledge and learning, not having a dig. Keep it friendly. Edited by: M@ty |
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Feb 15 2009 Anchor | ||
Sorry, I just couldnt believe no-one picked out a single command in a communiy full of proffessional modders. I'm barely classable as a teenager, nevermind proffessional. |
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Feb 15 2009 Anchor | |
Not everyone knows Soure QC commands like the back of their hand. Why dont you go and ask an Epic or Blizzard employee about this problem? I'm sure they all class as professionals and wouldn't have ANY idea how to answer it. FYI there are very few Source modders around the place. M@ty is right, keep it friendly, no need to have a crack at people |
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Mar 8 2009 Anchor | ||
QC
Add $orgin -2 -10 66 |
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Mar 8 2009 Anchor | |
Then thats the one. Set the view to that, then look around, see where your model is in relation to where the cmaera is and adjust the origina values and recompile accordingly! =] |
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Mar 12 2009 Anchor | ||
Mar 14 2009 Anchor | ||
can you still see it in the different sequences? - oh and in hlmv (if sdk is set on your mod) - you should see the texture.
So your weapon texture is in wastelands? - Make sure its in sourcemods/yourmod/materials/models/props_wasteland? (IN your modelling program did you actually map that texture toyour model? Because that info goes into the exported smd - you'd at least have to map a texture of the same filename) OH WAIT - your post says you use crowbar texture?, and neither of those points to the crowbar texture. |
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Mar 15 2009 Anchor | ||
OK hogan_skoll Update Thread. Thank M@ty, Wraiyth, Aaagren, lynguistic, holloweddarkness, hogan_skoll and Ashkandi |
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Mar 17 2009 Anchor | ||
Glad to be of assistance to furthering your Source modding knowledge. |
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