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Need help evaluating prototype | Locked | |
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Jan 30 2018 Anchor | ||
Hello everyone, My name is Mike and I run in Principle Games, a small indie studio based in Southern Alberta, Canada. I'm working on deciding what to work on next, so I'm prototyping. I've recently made this prototype of a funny FPS where you get to defuse bombs in a grocery store. I'm looking for feedback as to whether you think this game's development is worth pursuing or whether it's a bad idea and I should let it go. Is anybody here willing to help me determine this by either playing the prototype, or pointing me in the right direction as to where I can find people willing to playtest indie games in development? Thanks so much for your time and attention. - Mike |
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Feb 21 2018 Anchor | ||
I like it. I think it's fun. My 2 cents: If you made the "look" of the game less playful (choice of fonts and colors) it might end up being even funnier. |
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Jul 9 2018 Anchor | ||
Hi, Ive just tried it. IMHO movement speed is a bit too high. Its hard to navigate with such movement speed. Next thing is a "bottle tripping" -> its so easy to find it when it starts tripping, that its nearly gamebreaking. |
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Jul 9 2018 Anchor | ||
I have tried it and it is definitively worth pursuing and expand upon that idea, pretty funny. As TommyW84 pointed out, the movement may feel too high at first, I actually do not mind it (considering the time limit), rather than decreasing the movement speed, I would give two states (walking/running), this way if you have to reach a certain location, you run there but to approach the item you are looking for, you simply walk. |
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