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My Isometric Puzzler Project Begins.. (Forums : Pimpage & Posing : My Isometric Puzzler Project Begins..) Locked
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Jun 24 2013, 5:12pm Anchor

The idea is that one of the characters is an engineer who can repair machines.
The second character is a droid who can use the ventilation system (as seen in the vid) and can carry fuel pods.
Any thoughts at this point would be good but I shall get on with it : )

Edited by: plinkie

Jun 26 2013, 11:36am Anchor

I'll keep my eye on this. After Portal and Antichamber I have great interest in puzzle games.

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Jun 27 2013, 6:42pm Anchor
TheSniperFan wrote:I'll keep my eye on this. After Portal and Antichamber I have great interest in puzzle games.

Cool!

Jun 30 2013, 8:35am Anchor

this looks like it could be good fun, good work :D

Jun 30 2013, 4:04pm Anchor
MrBillyGoatsGruff wrote:this looks like it could be good fun, good work :D

thanks! I am currently learning Unity to hopefully turn this prototype into a proper game. making the entire thing in UDK seems a bit unnecessary :)

Just thought I'd throw it out there that I could do with a 2D concept artist to help with some stuff. Anyone that wants to take control of character, environment concepts and the general theme of the art in the game can get in touch via PM. Cheers.

grouchbag
grouchbag I art grouchier than thou.
Jul 15 2013, 10:04pm Anchor

VERY nice work!Good luck! 8)

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"sweet"  little old lady

Jul 25 2013, 5:13am Anchor

"Video currently unavailable"?

Working now

Jul 25 2013, 5:31am Anchor

Hey that looks nice, I hope the platform switch / Unity development will go smoothly. You could maybe further develop and demonstrate the unique abilities of the characters as you proceed with your design. Nothing that hasn't been done before but the execution looks really sharp, if you can top it off with good art style, maybe a story of sorts, you'll reach for the people looking for the next stylish and innovative puzzle game after Portal :)

I just want to share my experience with the genre: I made a puzzle game last year, everything went fine except I can't figure out how to make the levels that aren't flat out obvious or impossibly hard and it killed my motivation. Maybe it's because imagining how hard it will be for the average guy to figure out is hard. I'm good at solving puzzles but that didn't make me good at making them. Bugger. I got a working engine, characters, menus and passwords, mechanics, I just can't yank out the levels even though I could come up with something on paper before I had actually made it yet.

Maybe a good advice would be to have a partner that you can bounce off ideas and test your puzzles against each other.

Jul 25 2013, 6:20am Anchor
shadowflar3 wrote:Hey that looks nice, I hope the platform switch / Unity development will go smoothly. You could maybe further develop and demonstrate the unique abilities of the characters as you proceed with your design. Nothing that hasn't been done before but the execution looks really sharp, if you can top it off with good art style, maybe a story of sorts, you'll reach for the people looking for the next stylish and innovative puzzle game after Portal :)

I just want to share my experience with the genre: I made a puzzle game last year, everything went fine except I can't figure out how to make the levels that aren't flat out obvious or impossibly hard and it killed my motivation. Maybe it's because imagining how hard it will be for the average guy to figure out is hard. I'm good at solving puzzles but that didn't make me good at making them. Bugger. I got a working engine, characters, menus and passwords, mechanics, I just can't yank out the levels even though I could come up with something on paper before I had actually made it yet.

Maybe a good advice would be to have a partner that you can bounce off ideas and test your puzzles against each other.


I have the same problem. It's good to have someone else to discuss ideas with. Also if you watch someone playtest it you can see whether the levels are too easy/hard. Gaining a fine balance with the gameplay difficulty is important and tough to do ! So far I've started with tutorial levels which are intentionally simple and then I'll try to expand on the mechanics and combine some in certain levels.

grouchbag wrote:VERY nice work!Good luck! 8)

Thanks :)

Jul 26 2013, 7:30pm Anchor
TheSniperFan wrote:I'll keep my eye on this. After Portal and Antichamber I have great interest in puzzle games.

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Aug 1 2013, 6:25pm Anchor

I REALLY should get going with this at the weekend : P

Aug 5 2013, 2:33am Anchor
plinkie wrote:I REALLY should get going with this at the weekend : P

Weeelllll? :)

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