|My hand at Game Design Documents! (Woo!)||Locked|
|Jan 1 2013, 5:15pm Anchor|
I've been working on some game design documents for a while now, I have several in the pipe line however I've finished (more or less) two of them so thought I'd post them up and get some feedback! I was using this template "Gamasutra.com" because I believe it was perfect for the size of project I was planning.
Also please note, my spell checker has given up the ghost on me, (probably trying too hard to battle my dyslexia), so I apologise for any spelling mistakes or grammatical errors. I did proof-read them several times though!
My first project is "StealIt", a thief game where your job is to become the best thief in the world! I spent about4 or so days writing this up, so please be gentle! Also a little game for you all, spot the EA-made-up-genre!
This next game is "H(a)unted", it's been in varying states of development with different programmers throughout it's life, but it is a project I would actually like to see get developed (closest it's been was a lighting tech demo).
I still have a few more projects in the works, and will post them as and when I can, how ever I thought I'd post these now and start getting some feedback on what you think of my game design documents. Feel free to rip them apart if you want, but I only ask one thing, please leave comments as opposed to just saying "nah they suck mate"!
Also you may notice a lack of "Game Flow" in my H(a)unted design doc, this is because the one in StealIt too a bloody life time to do, so I'm wondering what may be the best and most efficient one to cover game flow?
If you are at all interested in any of these projects, then feel free to contact me here. I'm open to all suggestions!
Edited by: Oxymoron28
|Jan 7 2013, 1:47am Anchor|
I'd say one of my favorite parts of the haunted doc is the windup flashlight concept. That's a cool idea.
|Jan 13 2013, 7:39am Anchor|
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