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My game sucked. Is it any better? | Locked | |
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Oct 22 2012 Anchor | ||
Hi guys It's about a fantasy rpg browser game (free2play), we've had the problem that many users left after 0 to few minutes, being frustrated for the most different reasons. Without loosing too many words I would appreciate some comments about:
Play the game here Thanks in advance for your hints! |
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Oct 22 2012 Anchor | ||
I'll try it later today but I'll get back to you. |
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Oct 22 2012 Anchor | ||
Thanks Fully-Metal.
Take your time, there's no hurry I'm just looking for some feedback from players who dislike the game and/or leave quickly. I hope to find some here! |
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Oct 22 2012 Anchor | ||
No ways I followed the link and it so happens that i was tracking your game (I even commented in the past). You have a well established game and thought through and I checked your page to see extensive updates as well From my gameplay that I just tried I have observed and will provide my opinion of what I thought. Firstly the game is good, but I think there is some ways to improve the gameplay and get a better attention span/ following out of your gamers. Small fixes or tweaks- Okay character choice I found that the Knights stars add up to 8* and the other classes add up to 7* (is knight OP above the other classes or is he easier class to begin with?). Also please speed up text somehow. |
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Oct 22 2012 Anchor | ||
Played and immediately found a problem. The start of the game is really boring. Obviously its storyline stuff but I just feel like immediately I was bored. Most games start with a high octane scene and then transission into more slow paced stuff later. -- Someone wrote: Her? |
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Oct 22 2012 Anchor | ||
You're right, I understand. We've already started development on a new action realtime battle system. Maybe having an early fight in the dream sequence already would freshen up the game feeling. Thanks for the honest feedback! @Fully-Metal Thanks A LOT for your elaborate feedback. I'm ofc glad that you like the game overall, and I do see that there still are a lot of things we have to improve. Thanks, luck is indeed part of what we need! ^^ PS: Patiently waiting for Nr. 570 ^^ |
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Oct 22 2012 Anchor | ||
Glad I could help a bit. I'll try the camera setting. If you ever need help again just shout ^^ btw good game mechanic with adding more party members |
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Oct 27 2012 Anchor | ||
In my opinion you should make some effort on the onboarding process. This is the main problem: we start to play and we don't know a thing, we have nothing to get us into the game's world. If the onboarding process takes too long, people need too much motivation to play your game, and they wont have all this motivation at the very beggining. I think you just need something to catch and engage people in these first minutes, then, the game can get deeper and deeper. |
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Oct 27 2012 Anchor | ||
yeah the way italo puts it is good. The beginning of a games priority is to be fun and engaging off the bat, and later add the nitty gritty that makes them dive deeper into its awesome story (games definitly not lacking in story and other mechanics you implemented. |
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Oct 31 2012 Anchor | ||
Did you try OpenID? That way I don't have to login. |
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Oct 31 2012 Anchor | ||
I think its pretty good, and has lots of potential. one of the big issues i encountered was the conversation window. its at the bottom of the screen, so when someones talking its hard to tell who it is. Also, it launches you into an in-depth storyline right away. it should teach you how to play first, then focus on the storlyine. one other thing you might reconsider is the background. the town in the background is confusing at first because people might think thats the actual map that you walk around in. its a bit distracting. backgrounds arent supposed to be so interesting that you notice them first haha. besides that, it looks and feels pretty good. Anyways, i hope this was helpful. -Roochie |
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Nov 1 2012 Anchor | ||
Some of the alternative logins (Facebook, Google+, OpenID, Chrome) will definitely be implemented some day, but currently improving the game quality is of greater importance. Thanks for the feedback! Several people already pointed out that the beginning is lenghty and boring. We hope to improve that by improving the battlesystem, adding an early battle and a short intro video/animation, but plans are really rough and focus is more on the battle system right now. I didn't expect the background to be distracting since it's so highly transparent. If I'd blur it a bit, maybe that would help..? |
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Nov 14 2012 Anchor | ||
Hey, think you'll enjoy this video: Penny-arcade.com It's about the importance of the first 5 minutes of a game! |
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Nov 14 2012 Anchor | ||
I may have found a possible reason for people who sign up and leave the game almost immediately. I registered, chose my class thing and then this shows up: exactly as it is, I didn't change anything, that menu at the top really is cut off. So I decided to try Firefox, I was using chrome, and the exact same thing happened. |
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Nov 22 2012 Anchor | ||
Oh wow diegofloor thanks for the feedback, I didn't know such things happen! Thanks many times for the feedback! Edited by: CohortsOfKargonar |
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Dec 6 2012 Anchor | ||
I wanted to close your game immediately. Similar to the picture above but at first I got text that said "Click Here". I clicked it and it moved. I clicked it again and it turned into the character. I saw like 5 isometric tiles and then the next thing i know I'm in that other sequence or with the faerie or angel or whatever. I agree the speech right away is annoying, and at the point where she tells me to move to the stairs I assume I am free to do so. Wrong! She is still talking, I have to click on the text box again. I finally walk to the stairs and the next map loads showing 3-4 isometric tiles and then suddenly the map loads on top of it. This is a weird way to load maps. This may annoy users and gives the impression of a "glitchy" game. |
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Dec 7 2012 Anchor | ||
You should preload your assets and complete tilesets before present the scene to the player. |
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