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Mortal Men | Locked | |
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Aug 11 2003 Anchor | ||
Mortal Men <<< Name of the MoD Mods are no longer impressive, everyone looks for Modlers, Coders and forgets inovation... Modding groups appear to only be adding weapons or copying wars that have already existed like vietnam or world war 2.. and I see another Action Quake or Counter-Strike mod made.. well you get the point.. For the past three months I've written up 30 pages of notebook paper making up a fictional war.. in a realistic world by predicting world politics... and applying real science like Super Conductors and Cold Plasma The mod in general is going to combine alot that can be seen in WarCraft III but in the sense of a damage system and "minor" abilties... Classes will use a varity of weapon types be have differnt types of shielding etc.. pending on what you are you will be able to counter another class... in WarCraft III you see players apply stratgey like CRAP look he has 12 Druid of Claw and 6 Chimera my Frost Wyrm are toast! but then something CLICKS.... *bleh* WarCraft 101.. (sorry about that) but this dynamic can be added to a FPS If anyone is looking to start a mod team... --
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Aug 11 2003 Anchor | |
Not the best way to impress people, or get people who make mods interested
That is because they are neccissary
it took you that long to write a plot? - Edited By cory_the_gargoyle On Mon 11th, Aug 2003 @ 6:48:47pm |
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Aug 11 2003 Anchor | ||
that long? pfff its not even done yet... cant wait to see it in code What mods have really impressed you? Orignal Mods Idealy I want to make something people havent seen before.. I'm not interested in an arms race that just offers countless amounts of weapons... --
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Aug 11 2003 Anchor | |
Original mods: Unoriginal cliche mods that are always ambitious and always fail and unfun when you play em:
You'd better complete that name. I'm not sure whether its a Gargantua or not. -- < insert subject games here >
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Aug 11 2003 Anchor | ||
i find its not best to rush into the community proclaiming your idea is the best or prejuding what people think, i think thats the number 1 mistake new modders make. |
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Aug 12 2003 Anchor | ||
Never said I had the best... but I really do believe I have something that will really be a new positive experience... However I do think that many mod groups are just copying what has already been done... Maybe in a week I'll put up another post with a real substance... but here were my goals when I thought this up... --
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Aug 12 2003 Anchor | |
Whoa you're confusing me. First you had chimeras and gargoyles and now you went to modern weapons?! Sounds like a Mel Brooks movie gone wrong. -- < insert subject games here >
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Aug 12 2003 Anchor | |
Aug 12 2003 Anchor | ||
I wont dignify that with a responce.... anyways Thanks for your imput guys! --
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Aug 12 2003 Anchor | |
he was talking about the armor and attack types and referencing the units in war3 for them... at least i think thats what he was talking about... -- ___________________________
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Aug 13 2003 Anchor | |
"Oh no, the gargoyles and chimeres are coming at us!" Hmm, that doesn't sound right at all... -- < insert subject games here >
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Aug 14 2003 Anchor | |
lol... ahahah ummm i think doing a non-realworld events mod there is a lesser chance of the players discovering an information flaw... --
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Aug 15 2003 Anchor | |
If you want to make a mod, actually be able to do something other than idea's. Just about anyone can be "IdeaMan", webmaster, or PR. But not everyone can model, map, and code...GOOD. Infact, most mods I see, the team leader does something really important, like coding. I do coding in my mod, plsu other little things. |
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Aug 16 2003 Anchor | ||
shortcutman is damn right. you'll find ideas go almost no where. im in charge of a mod, and i do a little bit of everything and all of the modelling. i can also map, and make halfway decent textures. coding i cant ;-). |
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