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Mods crash my Tiberian Sun (Forums : PC Gaming : Mods crash my Tiberian Sun) Post Reply
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Jun 14 2012, 9:32pm Anchor

To whom it may concern,

So, got already about 4 or 5 crashes with different mods from different developers and what is actually happening, mods crash my tiberian sun (I got my Tiberian Sun from TFD version), so probably the problem not in the game but in drivers or something else so I've tried to search out some solutions but haven't found anything that suits to my problem, so that's why I am here.

Can some1 explain to such stupid user like me what I am doing wrong.

Thank you anyway,

(I'm really sorry for my freaking english in case of I am Russian so still got problems with language using)

Jun 28 2012, 11:09am Anchor

Its not a matter of drivers or anything its the mods itself where tiberian sun is a great and stable game adding in a mod makes it more unstable and the more a certain mod adds in(especially if its more then1 mod) the more unstable the game becomes as it was just not build with mods in mind when westwood originally created it

Jul 5 2012, 2:51am Anchor

maybe westwood or EA would know that.. 
  don't I know anything about that..  can't help you..

--

Never fall in Memories.
after years,sometime,something.nothing changed,I just keep moving.              
design.K

Parptarf
Parptarf Good sir.
Jul 13 2012, 8:25pm Anchor

If mods make the game crash I would guess that there is something wrong with the mod, or how you installed it.
(Or maybe as tigar said above, that the game itself doesn't go well with any mod)

Also, I know Tiberian Sun have problems running on newer computers if you don't run it in Admin mode. Unless you've already tried that.

Jul 16 2012, 12:58pm Anchor

Actually it is just the game it self TS never ran good with more then 1 mod due to the way TS is able to be edited as only a certain amount of files can be edited eg the rules.ini (Where most of the unit info and building info is in) if you have 2 mods editing that and only the first mod edits the art.ini the game will have a high chance of crashing if the 2nd mod wants to read say info of a new unit but the unit id numbers in the art.ini are different :/

All you can do is grabbing all the mods you want and manually adding in every new thing they add and then trying it out with every change to see if it will crash or not.

Jul 17 2012, 5:37am Anchor

don't I know anything about that..  can't help you..User Posted Image

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