| Poll: are u buyin MW2? (89 votes) |
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| Modern warfare 2 (Forums : General Banter : Modern warfare 2 ) | Post Reply | |
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Nov 7 2009, 5:43pm Anchor | |
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heh didn't know that, for the customer? or could you run a dedicated server on your PS3? -- Looking for musicians for unannounced project, PM me for further details |
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Nov 7 2009, 5:55pm Anchor | |
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You run the dedicated server on a PC. |
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Nov 7 2009, 6:21pm Anchor | |
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Quote:And Cryid, not everyone who plays games on a LAN also has internet, so IOW its not LAN, its a private internet match.
I'm wondering where I said everyone who plays on a LAN has internet access, and I'm still wondering where everyone is getting the idea that IWnet is used for this private match. In the interview, the question specified LAN games WITHOUT internet access. The reply was that they play private games on their LAN (LAN, not matchmaking servers / private internet). So please, point me to a proper article (not your assumptions) that states there is no LAN, only IW's servers. Such thing could be the deal breaker to if I buy it or not. Edited by: Cryrid |
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Nov 7 2009, 6:32pm Anchor | |
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Source: Quote:JunkyNL: I like many others, have friends from all over the world and like to play games against each other. So with this new system we wont be able to play lag free against each other? And is there still a (Offline) LAN function?(there is no internet at that location) (the 402 site doesn't answers this question)
Vince-IW: You can party up with your friends and you will be placed in a game that works well for everyone, Deliberate dodge of (Offline) LAN. Quote:N2DEEP: I run lan parties for PC, how will you be able to lan without internet access and no dedicated servers as you could with cod4?
Mackey-IW: We can play at work on our lan by doing private match and there is no lag. 'Private Match' is a feature of IWNet. Internet Connection required. Quote:ulukai: I'm in a lan party association our last lan had 400 players, can we play lan with the pc version and is the game made for lan party competition
IW didn't even respond to this question either. I'd take the hint there, to be honest. |
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Nov 7 2009, 6:53pm Anchor | |
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ambershee wrote:You run the dedicated server on a PC.
see :p PC xP -- Looking for musicians for unannounced project, PM me for further details |
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Nov 7 2009, 6:56pm Anchor | |
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Noone runs a dedicated server on a console, that would be a fruitless endeavour and defy the point of using the dedicated server. Also, come to think of it, the battlefield games also use dedicated servers. |
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Nov 7 2009, 7:55pm Anchor | |
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Quote:'Private Match' is a feature of IWNet. Internet Connection required.
Where does it say that? He may have dodged questions, but he never denied them at the same time. At the moment the comparison chart says that both support lan play, and the only indication otherwise is mere speculation and hints, as you would say. Now if they would have used the 'the game wasn't balanced for this' or the 'we want you to play the game how it was meant to be experienced' answers during the lan questions, then I would be suspicious. |
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Nov 7 2009, 8:05pm Anchor | |
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It's pretty damned clear that 'private match' is a function of IWNet. The hint is in the name PRIVATE MATCH; which is obviously the functionality for players to join other players they already know, rather than a public game. It's not going to be some kind of feature outside of IWNet. If it was, it wouldn't be called 'private match'. It would be called something else. Come on man, the hint isn't even fucking subtle. |
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Nov 7 2009, 8:37pm Anchor | |
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Plus it's a universal truth that if a PR guy is dodging a question, it's because he knows the answer will be unpopular. Shifty double-speak is the PR way of saying they're forcing something onto customers that customers won't like. If there was proper local-only LAN play they'd have said so by now. -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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| Nov 7 2009, 8:52pm Anchor | ||
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Gibberstein wrote:Plus it's a universal truth that if a PR guy is dodging a question, it's because he knows the answer will be unpopular. Shifty double-speak is the PR way of saying they're forcing something onto customers that customers won't like. If there was proper local-only LAN play they'd have said so by now.
Exactly. Why would they bother hiding the fact that there's LAN support if there is one? |
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Nov 8 2009, 1:33pm Anchor | |
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Quote:Why would they bother hiding the fact that there's LAN support if there is one?
Why would they bother skirting around the issue when they've been pretty straight forward about every other feature they've removed so far? Seriously Gibb, you think IW's PR guys care about giving unpopular answers? Read the rest of their interviews. They're filled with unpopular answers, and the general sense that they don't care about causing an outrage. If there wasn't lan, they wouldn't hide it for fear of angering the pc community, they'd shove it down our throat just as easily as they have everything else. They were asked if it has LAN support, they replied by saying they played on their LAN. Every list of comparisons state it has LAN, every article that lists and summarizes the bad news (such as the site ambershee linked to) excludes a lack of LAN. I can't even find comments on ausgamers, kotaku, destructoid, or other similar sites where the same conclusion about lan has been reached; it is only in this thread that I've seen people state it has no lan. Edited by: Cryrid |
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Nov 8 2009, 3:46pm Anchor | |
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Quote:it is only in this thread that I've seen people state it has no lan.
maybe we are the only ones that give it a tought about what they are saying and yeah, they play it on THEYR lan network, the IWNet server is probably connected on that lan network to Quote:Why would they bother skirting around the issue when they've been pretty straight forward about every other feature they've removed so far
well they think and act that IWNet is the greatest thing that happend to COD, so offcoarse they will say they removed it in favor for a IWNet version of it i admit, it doesn't mean its not there if they dodge the question, but its not a good sign -- Looking for musicians for unannounced project, PM me for further details |
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Nov 9 2009, 2:00am Anchor | |
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Sorry Cryrid, to my eyes all the interviews and press releases have read like pure PR smokescreens to me. Even the unpopular features (like the lack of dedicated server) have been phrased as positive selling points promoting how great IWNet is, and they stick to that line even in the face of indisputable technology limitations (the zero ping advantage) and precedent (every other peer-to-peer automated matchup service ever has been inferior to dedicated servers). To expand and clarify one point, the zero ping thing is the worst case of building a smokescreen from pure burning bullshit in this PR campaign. I don't care how awesome your technology is, a tenth of a second difference is impossible to hide in a twitch-based environment. Despite this, they insist again and again that it isn't a problem. Host advantage will be noticable, and their insistence on pretending otherwise gives me little faith that any of their other answers have any substance to them. -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Nov 9 2009, 2:24am Anchor | |
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But Mark! They've balanced it. The game is balanced for zero ping advantage. The game is not balanced for lean. |
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Nov 9 2009, 3:05am Anchor | |
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I have just thought of something horrible. What if they are telling the truth! There's only two ways to balance a game running on imbalanced infrastructure. 1. Add lag artificially to the host. Great, so if you spent time and money on a well tuned top-end rig connecting via a dedicated gaming broadband connection, you'll still be reduced to the level of the gimp we automagically matched you with, the one with a spyware addled old clunker connecting via the same wireless connection that the rest of his family are using to browse UTube. real progress there 2. Make the game so spammy and skill-free that lag is almost irrelevant. Can't aim? Just load up on perks that let you mass-spam explosives and blindfire your way to victory. That's so much fun for everyone on the server! They might even go for gold and do both...... -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Nov 9 2009, 6:42am Anchor | |
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Quote:The game is not balanced for lean.
Leaning ruins the balance of your character... |
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Nov 9 2009, 7:12am Anchor | |
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Actually, I think it might have been removed because of the stupid third person game mode - third person obviously allowing you to see around corners, lean allowing you to fire without being exposed.. |
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Nov 9 2009, 9:16am Anchor | |
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If you're leaning you are exposed though. They've never really had a blind-fire type mode, more of a whole-torso lean that takes your shoulders/head/etc with you. I don't think the consoles had lean though, which makes perfect sense to me (too much extra work for their programmers to port over. Mouse support and in-game text was hard enough) |
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Nov 9 2009, 9:41am Anchor | |
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It's 60€ on Steam ( which is about $90 US) and that's absolutely too expensive - no way I'm giving this much money for a game, but I've just checked out local on-line retailer (Slovenia) and they're offering it at 44€ which seems reasonable - perhaps I'll buy it after all -- I don't need to ''get a life''. I'm a gamer, I have lots of lives!!! |
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Nov 10 2009, 1:42am Anchor | |
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SIXTY!??? But.. new 360/Ps3 games don't even retail at that much in stores Screenshots!
Go video settings!
No LAN support!
Expect to see this a lot. |
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| Nov 10 2009, 2:22am Anchor | ||
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Ambershee, you didn't click on 'Advanced Video' |
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Nov 10 2009, 7:44am Anchor | |
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I like all the settings you have to set on your router for matchmaking. So much easier than double-clicking a server. |
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Nov 10 2009, 7:54am Anchor | |
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Yeah by all accounts the SP is worth about 5hrs of gameplay, so about the same as the original. Its 90 bucks on Steam for us Aussies so there is no chance in hell that I'm paying that price for a 5hr game, especially after I just spent 55 bucks for Dragon Age: Origins and its 80hrs of gameplay. Fuck you, IW. |
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Nov 10 2009, 9:06am Anchor | |
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VagabondPraetor wrote:Ambershee, you didn't click on 'Advanced Video'
I didn't want to kill any poor ModDB'ers from their sides splitting from fits of laughter. For those not in the know - Aussie bucks almost trade exactly for Americabucks. Fucking ridiculous. |
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Nov 10 2009, 11:23am Anchor | |
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sheeeeeeeeeee~~ wanna go "i told you so" againts Cryid? -- Looking for musicians for unannounced project, PM me for further details |
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