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Modeling Low-Poly Character Models (Forums : 3D Modeling & Animating : Modeling Low-Poly Character Models) Locked
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May 22 2013 Anchor

Hi everybody,

I'm planning a zombie RPG for a long time. But I can't start to developing it. I wanna use my own models, sounds etc. But I never modeled anything before. I'm studying on modelling for a while with 3D Game Studio's MED Model Editor and Wings3D. I can model some environment goods but I can't modelled a character. I don't want to high quality models. Just low poly models. How can I model it? Is there a guide? My computer doesn't have good hardware. So I think I can not run programs like 3DSMax, Maya bla bla.

I think you can help me, thanks in advice.

May 23 2013 Anchor


In your case I would go with Blender. It is an amazing piece of software, and you will find tons of good Blender resources. You can start with this for example:
Check out the forums, browse some blendercookie tutorials, go to and search for some models that you can download for free and have a look at them, analyze them.
Character modelling is the hard part of it. So it will require some learning, just remember to do it step by step, after all it's all about moving vertices ;)

May 23 2013 Anchor

I also recommend Blender. It's free, effective, and it has a plethora of tutorials and documentation.

3dBuzz has a pretty good free tutorial series here:!!!!

And, as rimau said, is a good site.
CGCookie also has some blender tutorials, though not all of them are free:

Good luck!

May 23 2013 Anchor

Thank you, I will start to learn Blender :)

SinKing bumps me thread
May 23 2013 Anchor

If you are a student, you can get free licenses for all the Autodesk products, though. It may be worth having a look:

A PC that can run blender can run any of Autodesk's software. In the end it depends on what you want to do with it. I, for example, learned Softimage during my studies, only to find out that hardly any companies use it any more (at least around here). So I had to switch to Maya in the meantime, which has a far better workflow for game modeling, too.

Blender is great, and I don't see a reason why not to learn it, but the industry standard is 3Ds Max, followed by Maya. In the end it all depends on what software you feel comfortable with, but studios may find it easier to hire you, if you use software they use in their production pipeline, too.

Edited by: SinKing


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May 28 2013 Anchor

makehuman & blender combination is awesome :) & free. (makehuman exports a rigged skeleton mesh to blender)
Happy modelling.

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