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"Mode7" 2D racing game corners (Forums : Coding & Scripting : "Mode7" 2D racing game corners) Locked
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Jun 27 2013 Anchor

I was thinking of 2D, Mode7 racing games. Outrun, Hang On, Road Rash, stuff like that. (Yes, I know they aren't really Mode7, but you know the kind of game I mean) And as I was thinking, one thing stumped me. Corners.

See, my understanding is the 3D effect in those games is basicly an illusion, and the game tends to be about avoiding stuff. You are basicly changing lanes. In a way, it's kind of like Spy Hunter, with sprites that get bigger as they move towards to bottom of the screen. (That's an over simplification, but you get the idea) However, when you come a large corner, how does that work? Let's say it's a left turn. My first instinct is to say that the corner is likewise a graphical effect, and the game pushes you to the right multiplied by speed.

However, that seems a bit primitive and I don't imagine it giving good results. My other ideas generally involve some kind of 3D or completely change the way the physics of such a game would work.

I was wondering what thoughts, if any, you have on the subject.

Edited by: SabreXT

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