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| Mod Submission Survey - Likes and dislikes (Forums : Development Banter : Mod Submission Survey - Likes and dislikes) | Locked | |
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| Apr 2 2008, 10:20pm Anchor | ||
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I'm sure similar questions have been raised before, but it's good to hear what visitors and modders on ModDB think of things. 1. What do you dislike seeing in a mod's media pages (images and videos)? |
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Apr 3 2008, 1:22am Anchor | |
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1. Stolen media from other sources without permission or credit Edited by: leilei |
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Apr 3 2008, 7:57am Anchor | |
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1. Bland generic filler. If the image or video doesn't tell me something to make the mod stand out, why bother clogging up the profile with it? -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Apr 3 2008, 8:25am Anchor | |
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Also, don't forget correct spelling, use of correct grammar and a reasonably mature attitude in all. |
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| Apr 3 2008, 9:50am Anchor | ||
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Gibberstein wrote:5. Focus. I like mods that really know what their main goal is, and are capable of cutting excess features out of their design in order to really nail their main focus. All the mods I am following are mods where I can sum up why they interest me in one sentence - if I don't get that strong sense of direction I'm not interested. To be honest that goes for commercial studios too
Great point. Could you name some of the mods you're following? |
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Apr 3 2008, 10:08pm Anchor | |
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1. We're alive. Or this is my drawing of something. |
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Apr 3 2008, 10:26pm Anchor | |
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Ninjadave wrote:1. We're alive. Or this is my drawing of something.
2. Reviews 3. Some amazing picture that simply says its different. Or at least something written to make me look more at the mod. 4. Posters, or "Hey, check our awesome game. But you have to dig around in our messed up homepage to know anything! By that time, you'll find we don't have anything!!1" 5. Simplicity. I want a relatively small file size (I don't like to over a GB unless its worth it), and when I load it up I don't want any crazy error messages, and I want everything code-wise to work properly. I can't tell you how many times I've found sooo many mods with glitchy menus, bugged gameplay, and start-up errors with every time you load it up. If a mod gives me trouble when I first load it up, its gone. agreed |
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Apr 3 2008, 10:51pm Anchor | |
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Ninjadave wrote:If a mod gives me trouble when I first load it up, its gone.
Ken oath, it's the little things that need the most polish and if they can't get the menus right (to use your example) then it doesn't really make a good first impression. 1. What do you dislike seeing in a mod's media pages (images and videos)? 2. What do you like seeing in a mod's Feature page? 3. What interests you most in a mod's News page? What's the best thing to see on a News submission? 4. What's the worst thing to see on a News submission? 5. As open ended as this question may be, what do you think is most important for a mod to have (what makes you want to download it)? Edited by: PlayerCharacter |
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| Apr 3 2008, 11:46pm Anchor | ||
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(thanks for rewriting the questions!) PlayerCharacter wrote:1. What do you dislike seeing in a mod's media pages (images and videos)?
Concept art and/or renders of mundane items like pickaxes and machetes. What does it prove? "This is our token melee weapon. Behold! I couldn't agree more. That's a pet peev for me. PlayerCharacter wrote:2. What do you like seeing in a mod's Feature page?
Organisation, paragraphs, correct spelling and grammar. It's so insane to me how many people say this about submissions that are supposed to be professional; not just mods, but things like resumes submitted to people in the game industry. I just can't believe that many people overlook their work and care so little. I can't HELP but try and have good organization, spelling, and grammar. PlayerCharacter wrote:5. What do you think is most important for a mod to have (what makes you want to download it)?
I don't want to have to be continually downloading revisions of a single-player mod. Good point. |
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Apr 4 2008, 12:29am Anchor | |
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Theres another one for simplicity. Honestly, If I go to download a mod and theres a "Required" patch download (All 6 of them) to play online or such, I instantly drop it. |
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Apr 4 2008, 1:36am Anchor | |
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Ninjadave wrote:Theres another one for simplicity. Honestly, If I go to download a mod and theres a "Required" patch download (All 6 of them) to play online or such, I instantly drop it.
So you're saying mods shouldn't release patches? --
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Apr 4 2008, 2:09am Anchor | |
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Ninjadave wrote:Theres another one for simplicity. Honestly, If I go to download a mod and theres a "Required" patch download (All 6 of them) to play online or such, I instantly drop it.
I actually disagree with this, depending on the gametype. For games with on-going competitive gameplay where patches fix multiplayer issues (*coughCounterStrikecough*) I never hold that against a mod. For gamestypes that are static content, however (most anything that is single player), I absolutely agree that issuing multiple patches just indicates inadequate attention to QA during development. -- Icemage |
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Apr 4 2008, 10:28am Anchor | |
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Docm30 wrote:
Ninjadave wrote:Theres another one for simplicity. Honestly, If I go to download a mod and theres a "Required" patch download (All 6 of them) to play online or such, I instantly drop it.
So you're saying mods shouldn't release patches? not 30 cumulative patches |
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Apr 4 2008, 12:02pm Anchor | |
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the mod team should(after a few patches) make an up-to-date Full Install including them all. EDIT: Edited by: MadKill40 |
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Apr 4 2008, 12:11pm Anchor | |
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at leased every 10 patches make a super patch that superkicks the others in the testies |
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| Apr 4 2008, 3:37pm Anchor | ||
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MadKill40 wrote:the mod team should(after a few patches) make an up-to-date Full Install including them all.
Yep, that's the ticket. MadKill40 wrote:... surely not the things I've mentioned because modding is a useful distraction from those things!
hehehe Well making a mod is simply harder than it looks. People don't take into account things like game testing (yeilding bad results), optimization, or simply don't realize how long it takes to make a working, beautiful, fun, and complete map. Edited by: Erilis |
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Apr 5 2008, 12:30am Anchor | |
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leilei wrote:
Docm30 wrote:
Ninjadave wrote:Theres another one for simplicity. Honestly, If I go to download a mod and theres a "Required" patch download (All 6 of them) to play online or such, I instantly drop it.
So you're saying mods shouldn't release patches? not 30 cumulative patches Thats what I meant to say. =/ |
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Apr 5 2008, 8:13am Anchor | |
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seeing an ak47 model renderer or some shit for the 123823645639535 time ... worst media ever. -- |
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| Apr 7 2008, 12:27am Anchor | ||
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Apr 25 2008, 2:29pm Anchor | |
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Yeah this is really useful. Now as far as the unskinned model renders, I understand they're annoying to see, but I thought the point of modDB was for it to kind of be a developers diary. Modeling does take quite a bit of time, especially if its an original model. Should progress like that not be posted? Like, should the only news be: Day 1 Project Announced! and that's it? I mean, coming from a dev standpoint, that's kinda rough, considering there's several iterations the game goes through. Our project is in Alpha, should i even bother reporting on our playtesting/movies/screens? Or should I hold off til Beta? Not really trying to argue, I'm actually really curious. |
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Apr 25 2008, 3:44pm Anchor | |
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People don't read diaries to hear about the person's toothpaste or navel fluff. They want the bits they don't already know about. |
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Apr 25 2008, 5:01pm Anchor | |
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Generally, I find we're either too busy trying to make progress to waste time writing a public development diary, or we're progressing too quick to bother trying to keep one up to date. |
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Apr 25 2008, 6:00pm Anchor | |
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Well ok Dev. Diary was a bad phrase. But I mean, I put up updates with new weapons models and sketches for crits. Its not like we can put the code up for everyone to review and comment on. I hardly think custom game models is toothpaste or navel fluff. Well maybe navel fluff... |
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Apr 26 2008, 7:41am Anchor | |
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Apr 26 2008, 8:42am Anchor | |
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Jkupo wrote:Well ok Dev. Diary was a bad phrase. But I mean, I put up updates with new weapons models and sketches for crits. Its not like we can put the code up for everyone to review and comment on. I hardly think custom game models is toothpaste or navel fluff. Well maybe navel fluff...
It is when it's the same old untextured Ak-47, week in, week out :p |
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