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MMORTS Sci-Fi Game Seeking few team members(Trinigy vision 7 engine)(Funded) (Forums : Recruiting & Resumes : MMORTS Sci-Fi Game Seeking few team members(Trinigy vision 7 engine)(Funded)) Locked
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May 25 2009, 2:53am Anchor

Team name:
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Brief description:
  We are creating a Empire building MMORTS based in space. where the player build up his fleets and expands his empire into the surrounding solar systems. it is designed to allow the player allot of freedom and creativity wen it comes to his fleets, he can customise the ships weapons, hulls, formations, reactions to enemies, colors and much more.

for more information send me a E-mail and i will send you 3 pager explaining the project and its history in more detail.
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Target aim:
a MMORTS for retail. And continue expanding and improving it.

Compensation:
We already have inverters interested, for now they only cover basic expenses. They require us to show them a working alpha and then we will start to have more of a cash flow. I do not know if it will cover full salaries but it should cover some.

Technology:
target system is PC.
We will be using the award winning Trinigy Vision 7 3d engine,  Trinigy.net
We also will be getting a license to a Poly Cruncher for in game detail scaling.

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Talent needed:
As im sure you can guess a MMORTS is a massive project. And will require a lot of work but it is also something that has not bin done successfully before do to plaining errors and putting recourses into the wrong places. We have spent over half a year thinking threw every issue we could come up with. And that is the only way to accomplish a project like this Patience, cooperation, and dedication.

Open Positions:
2 to 3 organic model and Texture artists,
3 to 4 high tech looking hard eage model and Texture artists ,
2 to 3 Riggers and animators.
1 website designer

Possible Openings:
Another 2D artiest.
few more concept artist,

Team structure:
Coders
Robbert  Beirmann

Modelers
Master
Nathan Carlisle
Orange-Graphics 3D

Ship Concept Artists
Kaz Tylee Hale
Nathan Carlisle
Lee Leo

Environment Concept Artists
Adam Burn

2D & GUI Artist
Nick Nieuwoudt

Story Writers
Guo ZhanTong

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Website:
www.CodeNameMortus.com
website is still under construction hens why we need a web designer.

Contacts:
you may Email me at Nick@codenamemortus.com

Previous Work by Team:
Code Name Mortus team joined together for this project so we have not created anything together before.

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Additional Info:
    Code name “ Mortus” is an empire building real-time strategy game set in a grim and somewhat doomed Galaxy.  Billions of light years away before the current day there were 5 humanoid factions that rose to supremacy within the galactic centre and waged brutal war for dominance. During what is now called 'The Great War,' the Zentradi, experts in biological manipulation, crafted a weapon like no other seen before, in order to win a war that they were losing. The Naraku is the result of their crafting. The Naraku are a biologically engineered species capable of withstanding the vacuum of space, with the ability to adapt themselves to the weapons used against them. It is controlled by a hive mind which was seeded on a Zentradi planet to co-ordinate the entire Naraku race. The Naraku were a great success as they spread rapidly, and easily overcame the other 4 factions. However, the Naraku hive mind, during the war, came to see all humanoid species as a threat to its own existence. It was not long before they turned on their creators. Today, they dominate the centre of the galaxy, are are even now beginning to spread themselves into the outer rims, where the remnants of advanced life is taking its 1st steps into space. Only to be met head on with the greatest force the universe has ever known, the Naraku

Many of the artists did not want there work posted here but this is what I can show you.

Fighter Concept
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Ingame HUD concept.

Feedback:
Any,
Note* before CNM evin started on this project we all worked 6 hours a day for over half a year just working everything out, there is many issues to go over in a MMORTS we know this. And we worked for over 1000 hours just going threw all of the issues we may run into and coming up with solutions.

Edited by: Zagoalie

May 25 2009, 1:00pm Anchor

no 3d oppenings ? ;]

May 25 2009, 1:21pm Anchor

You are welcome to send your protfolio. i did not post about it becuse at the moment we have what we need. but we are allwes interested in skilled artists.

May 25 2009, 2:49pm Anchor

but what schould i send hard edge or organic, low poly or high poly examples ?;]

May 25 2009, 3:19pm Anchor

Mid/High poly organic and hard edge.

Just a update:
We have found enough Coders for now, but we are short a few modelers i have updated the post if you are interested pls contact me at Nick@codenamemotus.com

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