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MMORPGs on Source engine? (Forums : Ideas & Concepts : MMORPGs on Source engine?) Locked
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Dec 25 2008, 11:31pm Anchor

For a long time, I've been wanting to make a multiplayer mod for the Source Engine, but at the same time I wanted to develop my own MMORPG. I was wondering if it's possible for somebody to make an MMO with the Source engine. if it is possible, how long could it take?

ambershee
ambershee Nimbusfish Rawks
Dec 26 2008, 6:48am Anchor

It's quite simply not possible. In fact, an MMORPG is pretty much impossible for all but the most ridiculously talented and capable teams - and even then it takes years of hard work.

DJ-Ready
DJ-Ready Oldschool
Dec 26 2008, 11:52am Anchor

There was a commercial game (with engine license, not just a mod) using the source engine for an MMO and they failed. You will, too.
Find something more simple to make that wont be deemed to fail from the start. 

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Dec 26 2008, 12:12pm Anchor

This link is the site of a mmo in production (possibily) on the source engine.
Twilightwar.com

ambershee
ambershee Nimbusfish Rawks
Dec 26 2008, 12:59pm Anchor
DJ-Ready wrote:There was a commercial game (with engine license, not just a mod) using the source engine for an MMO and they failed. You will, too.
Find something more simple to make that wont be deemed to fail from the start. 


Yeah, that was Twilight War. They failed and went bust, then got bailed out. Then failed and went bust again, and have been bailed out by Smiling Gator. And have probably failed and gone bust again since.

Neolight
Neolight Art Slave
Dec 26 2008, 10:33pm Anchor

For a "commercial" endeavor, that game reeks. Just look at their forum http://www.twilightwar.com/index.php?name=PNphpBB2&file=viewtopic&t=1581 the devs wont even give their community updates without an argument. 

Edited by: Neolight

Dec 27 2008, 1:55am Anchor

Weird, because Counter Strike Online is doing great! This time last year, they had a 170,000 person closed beta. I believe it's still in beta, but I would be very surprised if it wasn't released.

Mind you, yes, it is a commercial game and not a mod. I would never recommend trying this out with a small team, since it requires a lot more than what you might think. ;)

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Henley
Henley the sun never sets on the eternally cool
Dec 27 2008, 4:46am Anchor
Karuto wrote:Weird, because Counter Strike Online is doing great! This time last year, they had a 170,000 person closed beta. I believe it's still in beta, but I would be very surprised if it wasn't released.

Mind you, yes, it is a commercial game and not a mod. I would never recommend trying this out with a small team, since it requires a lot more than what you might think. ;)


that is not a traditional MMO, sure your stats are collected on a site and you need to log in, but guess what other mod does that, smashball. Traditional MMO's need to support large maps and large player counts. The source engine isnt really the best choice for that.

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ambershee
ambershee Nimbusfish Rawks
Dec 27 2008, 12:26pm Anchor

CSO is lots of people playing on different servers in small environments, with the statistics collected centrally. I wouldn't call that an MMO, since no part of it is "massively multiplayer".

That would be like calling an arcade high score table 'multiplayer', because different players are competing for the high scores...

Dec 27 2008, 1:25pm Anchor

Well, fine, here is another MMORPG using the Source engine: Youtube.com

Mabinogi Heroes, a spin-off of Mabinogi, a popular South Korean mmo.

Proof: Feature.mmosite.com 

Edited by: Karuto

razorb
razorb Indie Dev
Dec 27 2008, 2:40pm Anchor

wow great lookin game! an mmo that actually looks fun for once :P

ambershee
ambershee Nimbusfish Rawks
Dec 27 2008, 2:47pm Anchor

Still doesn't count for squat until it's playable.

A commercial title may well use Source's renderer (even though they'd still be better off purchasing something cheaper anyway) - but that's a commercial title. Lots of developers, lots of experience, lots of money, and most importantly lots of time. Mods teams just don't have the backing to throw 3-5000 man hours into a project every week for three or four years. Most mod teams would manage 3-5000 man hours in a project total over three or four years, if they're lucky. Simple economics, really.

Dec 27 2008, 2:54pm Anchor

if it is instanced then that is about as MMO as guildwars.

Dec 27 2008, 3:34pm Anchor
ambershee wrote:Still doesn't count for squat until it's playable.

Err, look at Related Videos. One of them is a video of the playable demo for Mabinogi Heroes. Hell, the video I linked to was someone playing it! lol! 

That video I linked to is actually from an event in 2007, GStar. Here's a new video from the same event, but from last month, and with English subs! Youtube.com

It shows off a lot of the great new action elements and the utilization of the Source engine's physics capabilities, such as cutting bridges to keep monsters from crossing, or use the environment to destroy enemies. Great video! 

Edited by: Karuto

ambershee
ambershee Nimbusfish Rawks
Dec 27 2008, 3:45pm Anchor

Videos of someone supposedly playing something does not mean it's playable, just that there's enough to show a promotional video, or to put a small piece on display in a booth.

Henley
Henley the sun never sets on the eternally cool
Dec 27 2008, 10:14pm Anchor
ChrisPage wrote:if it is instanced then that is about as MMO as guildwars.

guildwars rocked!

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