Poll: Interested in more? |
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MMO idea | Locked | |
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Sep 5 2013 Anchor | ||
To begin, I was sitting there with a friend, angry at a few of the decisions being made about some of the newer MMOs to come out. Eventually, we got to talking about where most MMOs fall short and discussed what, to us, would make the perfect MMO. We started brainstorming and throwing ideas out there, and while he said making one was a pipedream (we both had no experience in any of the concepts used in making games), I got hooked on the idea. I gave myself a crash-course in 3d modeling, coding, and making myself knowledgeable on different engines and their uses and hit a wall: It is really difficult to create an MMO from scratch with a team of 1. So... This is my idea: Heilia Online (Working title, subject to change): On a HUGE archipelago on the world of Heilia, 5 very different races live in a balanced, peaceful time. Each of these races will be playable and can interact (normally) without fear of being attacked by the others. Humans, having been nearly annihilated by a famine, are few and far between in the land of Heilia. They were taken in by the hulking Grougen, who helped feed them and gave them shelter in their cities. The Grougen are a huge, muscular race. Their social structure is based on a genetic caste system: Their ranking in society is determined by that size and number of their horns. The Serafen, who live on a series of sky-mountains (held up by a magnetic crystal), watch over the skies with their fairy-like wings. The crystal keeps their cities afloat in the middle of the air above a great forest which houses the Sprites. The sprites live on the tops of the trees, using a form of advanced photosynthesis, gaining power from the sun. This gives them increased mana and regeneration during the day. On the coasts live the amphibious Eltians. They are an elven-like race that spends most of their lives underwater. They have both lungs and gills and can swim faster than all the other races. Each player is given a special ability based on what race they pick: Unique ideas to the game that I want to implement: I have many more ideas, and I've even started making some models, but by all means, rip this to shreds I also apologize for my wall of words |
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Sep 6 2013 Anchor | ||
Hello, random idea guy who registered to IndieDB/ModDB 5 hours ago just to post this! Remember that you can't do MMOs as indie project. Have a nice fall! Edited by: shadowflar3 |
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Sep 6 2013 Anchor | ||
I want to state that you are not alone on the idea of creating the ultimate game in the MMO genre and I am sorry, but you did say "rip this to shreds", since you lable it as [Working Title] get a reality check - this is just too big. If you are really, really entangled in this world and want to make it come alive, create a Pen & Paper RPG game out of it instead, I know it's not the same thing but hey, then someone else may traverse through Helia too? |
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Sep 6 2013 Anchor | ||
First off use that crash course in modeling, programming and making yourself knowledgeable in engines to conjure forth at least a hundered million dollars of laundered money that no party will ever attempt to seize from you. Hire a team of at least 30 people and make your breakaway bottom bomb for the fields. |
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Sep 6 2013 Anchor | ||
I actually had an older account that I used to lurk on but I forgot the login information D: Forgive my ignorance, but why can an MMO not be indie? Sjonsson, I actually thought about doing that as well, but I have no experience in playing pen & paper RPGs, let alone making one |
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Sep 6 2013 Anchor | ||
My advice is to start simpler. Sjonsson's idea of making a p-n-p rpg has merit (a table-top game is also a possibility). Alternatively, make smaller, simpler video games and prototypes. Use those to both explore the concepts you want to implement in this MMO idea and to gain the experience and money (and possibly following) you would need to make it. Heck, you could even make single-player rpgs based on this concept. An indie MMO is possible, but it's a monumental task. The amount of time and money (even if making everything yourself without contracting out) required are massive. Assuming you finish and launch it, you then need to have customer support, technical support, regular patches and updates, etc., etc.. The smallest team I've seen do it is 4 people with Vendetta Online, and they rarely have the time and resources to implement the things they really want or need to in the game. The problem here is that you haven't proven that you're up to it, which is why we're skeptical. If you have previous projects that you can point to, links that people can click and games they can play, and say "Look, here's what I've made up to now. I know what I'm doing and I'm not just another ideas guy.", people are going to be more likely to at least not write you off. -- I snark, therefore, I am.
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Sep 9 2013 Anchor | ||
Thanks for the input. Some of it, I do know what I'm doing. But a lot, I don't. Like I said before, I really just scratched the surface on this stuff and I'm fascinated. For the time being, I will just hold on to the idea. Or work on a single player RPG. That seems like a good way to make a name for myself. Thank you, again. |
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Sep 9 2013 Anchor | ||
Basically the path I went is to go with a single player RPG with a planned MMORPG sequel. Currently we are still working on the single player one and ways to market it. The first, and hardest, step I encountered to making a game at all when you don't have the skills to do everything yourself, or close friends to work with you, is getting a team together in the first place. Good luck and DON'T GIVE UP. Edited by: Cadh20000 |
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Sep 9 2013 Anchor | ||
There are some decent ideas but it will be too difficult to make without a large competent team. |
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Sep 9 2013 Anchor | ||
Yeah, and like I said, getting the team when you aren't well known is a PAIN IN THE BUTT! |
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Sep 9 2013 Anchor | ||
So I will put the mmo on a back burner and shoot for a singleplayer RPG. Thanks for all the input, guys. |
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Sep 9 2013 Anchor | ||
Oh, and one more piece of advice, don't ever forget to have fun! If you aren't enjoying making the game, it won't be worth playing. |
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Sep 10 2013 Anchor | ||
I'll work more on it and see where it takes me. |
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Sep 10 2013 Anchor | ||
Keep us updated! |
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Sep 10 2013 Anchor | ||
Firstly, when you say MMO are we talking more than tens, hundreds or even thousands of players? Because that is very relevant when it comes to defining the scope of the project. Are you supposing players can meet up with eachother directly or are they all in "separate worlds" that can have a global market for example? Secondly, you don't need experience of designing RPG games, you can look at some rule systems and adapt whatever you think is neccessary and let the playtesting take the lead in development. A tip would be the rule system GURPS which is a (partially) free to use rule system that is applicable to any universe you might want to play in. Check it out here: Sjgames.com |
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Sep 10 2013 Anchor | ||
I see some good idea in this thread. |
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