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Maya or 3d Max?, Zbrush or mudbox?, Cryengine or Unreal engine 4 ? | Locked | |
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Jun 26 2014 Anchor | ||
I want to develop a game with Crysis graphics. what are the best tools? CryEngine or Unreal engine 4, regardless of price. Maya or 3d max? zvrush or Mudbox? I want to create next-generation graphics out, what else can I use? what the best software? I use some software together? |
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Jun 26 2014 Anchor | ||
CryEngine is Autodesk exclusive all the way, you can try use any other, but its a pain. UT4 is like Unity3D, any tool you few comfortable with. Leadwerks (Lua, C++), C4, Unity3D(JavaScript, C#), JMonkey (Java), Panda3D(C++ "I guess"), Uniengine(C++), DarkRadiant, IOQuake3, + thousand other linked in this very site . . . are all capable of "Crysis graphics" and can achieve most of what that engine can do, and much more user and solo development friendly and better documented. |
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Jun 27 2014 Anchor | ||
me adiciona no face? Facebook.com pessoal do Brazil. me adiciona no face pramim tirar algumas duvidas. porfavor |
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Jun 28 2014 Anchor | ||
Nao uso muito face, kr, mas pergunta ai, o que souber responderei. I aways here, just ask. |
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Jun 29 2014 Anchor | ||
quero montar uma equipe pra desevolver um jogo AAA I want to assemble a team to develop a AAA game I have several questions. how many people is necessary, what do each person would.? wanted to know step by step, get an idea of how to get programs to use, I put together a devise specifications able to develop a set level of next generation. which engine is easier and more powerful? Separate price I have more or less the story of the game. |
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Jun 29 2014 Anchor | ||
Primeiro AAA, é um termo de marketing. Jogo é jogo, tem suas regras e mecânicas. A qtidade. de pessoal via do que você ira fazer. As Engines de hoje em dia são muito bem simples para se começar a produzir um jogo, bastando apenas uma noção de script (programação) para se chegar à algum lugar. Firstly AAA, its just a marketing term, a game is a game, got its rules and mechanics. And the size of the team is goes by what you need. Today's engines are really easy to work with, Unity3D, Leadwerks, JMonkey, Vision, Source, . . . are already a full fledge engines that doesn't require from you to be a master programmer to start building a game, with a decent notion of scripting you can start doing it. |
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