Forum Thread
  Posts  
Matrix Quake 3 hiring (Forums : Development Banter : Matrix Quake 3 hiring) Locked
Thread Options 1 2
May 17 2004 Anchor

NOTE: Yeah, I posted my topic in the wrong place last time. Could someone delete the old one in the editing/coding section of the forum? Thanks :D

Anyways, here is the origonal post:

Im not sure if some of you know, so I'll start by explaining the story of the mod before moving onto the recruiting bit, just so theirs no confusion.

Story:
The origonal Team of the Matrix Quake 3 mod has died as well as the mod, there for it has been handed over to me, Jenny_Kitty lead modeler of the Previous Matrix Q3, to take over as Head of the Modification. People we're extreamly busy in their life, including me, and the team ended up breaking apart because no one could get anything done. I had just returned from my long absense (Because I was working for another project) and I noticed a topic on the origonal MQ3 website that the mod had died -because of what I just explained- and they were going to give the source files to someone else to continue it. Then I made the decision that I would like to lead it. A few minutes later I was given all the files.

The new moddb mod page can be found at Moddb.com along with an Agent Smith model im currently modeling.

Now, back to the show

Another person from the MQ3 team has decided to join the team and continue on the project with me, but we can only do so much, so we are looking for a helping hand. We are in need of:
-Weapon/Player modelers
-Coders
-Mappers
-Texture Artists
-Skinners (both Weapon and Player)

We desperately need your help people. There is a previous version of the mod, but there isnt much added in it yet, and most of the stuff in there is going to need to be redone.

If you are interested in the project and would like to know more, you can post in the Mod profile or visit the forums at www.hifi-entertainment.com/forum (NOTE: The forum was just reset due to a bug ) as well as e-mail me at jenniferobrian@hifi-entertainment.com

Thank you.

--

modDBOld-Oldtimer

dEaThMaStEr
dEaThMaStEr modDB Pile of Twigs
May 17 2004 Anchor

Hmm.. need alotta help there.. :P I cant help, but still curious, sounds interesting.. Got any more info on the whole thing? Like, layout of it?

May 17 2004 Anchor

Good luck... I'm finding that looking for talent for Quake 3 is a bit of a hassle. Many people can mod on Quake 3 but nobody is interested anymore... I can't help either since I'm busy with my own stuff but I hope you find who you're looking for.

--

- Gfunk
Project Lead / Coder / 2D Artist
The Thing Mod

May 17 2004 Anchor

Hey Gfunk. Yeah, I know there isnt a big editing community for Quake 3 as there were when the mod first started way back. It came to my attention (from one of the previous members of the MQ3 mod) that there is a free game called "Return to Castle Wolfenstein: Enemy Territory" that was suppost to be retail, but they didnt sell it because it was only single player, so it is downloadable and can be played without RTCW. Well, the interesting thing is that its an Edited version of Quake 3, which is an edited version of RTCW, and to top it all off they released the source code for it which makes it much better to edit and add many more features (such as ragdoll, better particle engine, etc).

Chances are we will move over to ET -seeing as its free and we can practically make our own game out of it without the means to sell it- and everyone can download it without paying. Also because It helps us in the way of detailed textures and polycount.

--

modDBOld-Oldtimer

dEaThMaStEr
dEaThMaStEr modDB Pile of Twigs
May 18 2004 Anchor

So wot is this mod like anyhow? Like, what do ya do and so on?

May 18 2004 Anchor

Well, the interesting thing is that its an Edited version of Quake 3, which is an edited version of RTCW, and to top it all off they released the source code for it which makes it much better to edit and add many more features (such as ragdoll, better particle engine, etc).


quake 3 was first, then RTCW came on the q3a engine, and Enemy Territory was based on RTCW modified quake3 engine :)

ambershee
ambershee Nimbusfish Rawks
May 18 2004 Anchor

Yeah, Quake 3 is a really hard title to nab staffing for. It took ages to get suitable staffing together for David Hunter, and they've already disbanded and gone their seperate ways. (Which is irritating, we're not done yet either)

G'luck.

May 18 2004 Anchor

BartNowciu wrote:

Well, the interesting thing is that its an Edited version of Quake 3, which is an edited version of RTCW, and to top it all off they released the source code for it which makes it much better to edit and add many more features (such as ragdoll, better particle engine, etc).


quake 3 was first, then RTCW came on the q3a engine, and Enemy Territory was based on RTCW modified quake3 engine :)


Thats what I meant........in a sort of out of order....kind of....way....O,O

[EDIT]
A new development document is being created at the moment, but some main points I can give out right now are:

Game-Play

Team Death Match: Players start in the ship bay (the real world) and you enter can go inside (If your on the Resistance team). To enter the Agent team you need to go over to the other side of the room where you can see the machine world. When your over there youll see seats made of wires (like the one neo sat in to go in the final fight in Matrix Revolutions). Then youll be jacked into the matrix as an Agent. After you go in the ship you can enter the matrix/team by going up to one of the jack-in stations. While your in the matrix, a default model will show up sitting in the chair so that people cant go in the same spot as you (basically to show how much room is left for people to join the game. If all the seats are filled, you can spectate or wait till next round). To spectate the game, you go up to the Operator booth and hit the use key which will move your camera into the matrix and watch the game going on (This is still being decided because we are thinking about making an Operator class accessable for loading players up with specific skills, weapons, etc (kind of like the commander in Natrual-Selection)). If you were playing in the previous round and there is someone in the ship who hasnt been given a chance to play yet, you will not be able to enter the matrix till next round (Just so that everyone gets a chance to get in the game so people dont have to go running towards a chair and leave some people who probably never got to play for hours).

Team Mission: There are 3 different mission modes, "Retrieve", "Destroy", and "Take over". These are still in developement stages under the development document, but Ill give a little info. Retrieve mode can be either retrieving a document (like a video recording) or a person (In the top floor of a building), Destroy would be either destroy a zone (like a machine sector, or something) etc. And take over is where you have to go to many different places in the map and there will be computer(s) at each capture spot. You have to hack the computer to control one of the sections. Agents can take back the section the same way (kind of like capture the flag I guess :S). Hacking the computer takes time, so youll have to be quick about it. You have to hold down the use key for some amount of time and then you will have it. etc.

Team LMS (Last Man Standing): Same as above except when you die, you are ejected from the seat and you can go up to the operator booth to spectate the rest of the game till the next round, then you can go back in the seats.

Death Match: For death match you just start in the Loading program and pick your guns (There is a limit mind you. You'll have ECP (Equipment Carrying Points which limit you to how much you can carry (so you can have alot of knifes and a Beretta 92f, etc). Once you have all your weapons you walk to the end of the room and you'll enter the matrix. Every time you die you will continue to enter the Matrix until you choose to enter the loading program from the menu. If you choose to go back to the loading program while still alive, you'll have to wait till you die first, then you will be back and choose your equipment again.

Last Man Standing: Same as Death Match except when you are the last man alive you win a prize such as full bullet time meter or bullet freeze, etc (You are probably wondering how the Bullet time Meter will work, don't worry, i'll get to explaining it shortly).

Ideas
Remember, any of these ideas can change in the future, same with game play ideas. It is just what I had written down in the design document as underconstruction documentation on our project.

Class Selection: When you are in the seats(Agent/Rebel) a menu will pop up and you can select your RSI (Residual Self Image. You can choose from many options including clothing, glasses, skin color, etc (Currently we are thinking about how far we can go with the customization without making things to buggy. Note, movie characters are also accessable, but the customization menu will be there for people who want to be origonal :P). For Agents its pretty much the same thing except your choosing from 1 of maybe 5 different Agents, all using the same body but different heads). Once you select it you will enter the Loading program (Except for Agents. Agents can only use Desert Eagle, and im guessing your thinking about the fairness ratio, once again don't worry, ill explain it shortly).

Powerups: Ok, like I said I would explain, here is a bit of our Powerups plan. When you start the game, you'll see a bar on the bottom right of the hud. This is your Powerup Meter. It starts off empty but with every kill you get, it fills gradually. There are 4 colors, Blue, Green, Yellow and Red:

Blue - 1 Full meter
Green - 2 full meters
Yellow - 3 full meters
Red - 4th and maxed meter

When a full meter comes up, you will see an icon apear in the bottom corner of the screen. This is the powerup you are able to access with the amount in your powerup meter. When you run out of the meter, it will dim and you wont be able to use it till you get the amount needed again:

0-1 full bar - Super jump/Long jump
1 full bar - Bullet time (You are able to turn it on and off to save juice but there is a pause between usage time (Just so people cant go bullet time crazy on each other). There will be about a 2-3 second pause between each usage).
2 full bars - Increased bullet time (Same as bullet time except you move a little faster, allowing you to (Now, this is where we arent sure about, and maybe you could give us your opinion) either move a a little faster, or to make the game a little slower, giving you more time to make decisions (which do you think would be best?). Note: Once you go back to 1 bar, youll bullet time will return to the normal one until you reach 2 bars again.
3 full bars - Bullet freeze. This doesnt slow down the game or anything, it just alows you to freeze bullets 1 meter away from you (as in that are about to hit you but stop at 1 meter from you) for 3 seconds, then the bullets will fall to the ground. It uses half of your 3rd bar.
4 full bars - UNKNOWN!!!! (As in we are thinking lol!!!!!! :P)
(Note: Skills depend on what you chose from the operator/loading room (look down to player skills to see what I mean).

Player Skills: This ties into the Powerup section (but it also ties into the Operator booth idea, depending on weather we do that or not. If not, then you can choose your skills in the loading room). The skills we have thought about so far are Bull Time, Increased bullet time, Bullet freeze, Long jump, High jump, Bull Dodge and we are still pondering O,O (ideas are always welcome :D)

Agents: Yes, the magical agent team :D Here is how it works (Rough Draft). When you are an Agent, you only start with a Desert Eagle. *Me listens to the arguments in the background P,P* But here is the fun part. When you die, you will be braught to a menu and on that menu you will pick a Civilian to Assimilate (or whatever the agents do, I cant remember what its called) and then you will spawn at the civilian spot. Note: When you die, it will show your model phase from the agent to a civilian dead on the ground. Not much to that, just to show a movie effect in the game from when they made their way from place to play by spawning though a civil body.

Desert eagle does some decent amount of damage, just so you don't go around with to much of a down fall, but lets go back to the menu thing ok? When you are in the menu, you can find a civilian you want to take their place and it will show the civilian phase into an agent (you). Then you will be equipted with your Desert eagle again, and ready to go back and kill.

More will be added to this as we work with the development document.

- Edited By Jenny_Kitty On Tue 18th, May 2004 @ 7:53:15pm
- Edited By Jenny_Kitty On Wed 19th, May 2004 @ 12:10:25am

--

modDBOld-Oldtimer

May 18 2004 Anchor

I like the whole civilian assimilating thing... kewl.
I have a suggestion, instead of using the regular old game modes we see nowadays, maybe you guys or yourself should think up of something original along with those regular game modes... I was thinking the new game mode should make sense for The Matrix... like UT2004 came up with some new game modes like onslaught and stuff, so yeah, just a suggestion to make the mod even more interesting. But it already is.

--

- Gfunk
Project Lead / Coder / 2D Artist
The Thing Mod

May 19 2004 Anchor

I dont have UT2k4 :( Some day though! Some day I'll own it!!!!!

Yeah, the ideas are still an early concept, things will change as we go along.

[EDIT]
Oh yeah, I fixed a mistake I made int he document, there are 4 colors, not 3:

Blue - 1 Full meter
Green - 2 full meters
Yellow - 3 full meters
Red - 4th and maxed meter

There :D

[EDIT]
Oh yeah, check the mod profile to see a render of the Beretta 92F model and skin.

- Edited By Jenny_Kitty On Wed 19th, May 2004 @ 12:11:34am

--

modDBOld-Oldtimer

dEaThMaStEr
dEaThMaStEr modDB Pile of Twigs
May 19 2004 Anchor

Sounds prety good! :D For the bullet time tho, if you just slow the whole game, wouldn't that work for everyone else too? Then everyone can benefit from it, that'd be kinda odd... But if u just make them move really fast, that'd be hard to control, and could mess ya up.. Need o think about wot to do there, gotta get it in the best way possile.. ;)
Ya, i also like the civilian thing too. However perhaps agents should also get a power bonus or somethin, cause like in the moive, dogin the bullets was no big deal for them, so maybe they should get a bullet time bonus?
Anyhow, sounds good, but sounds like a lotta work as well, wish ya luck with it, should turn out nicly.. :D

Death_Viper
Death_Viper Long Live Me
May 19 2004 Anchor

it would be cool if in some game modes the rebels would use an operator like NS but instead of building stuf he would guide them threw the city or whatever place you are makeing that would be nice and maybe if you get UT2K4 and you switch to that engine you could add cars and that would be nice to make a highway map with chases but your ideas so far sound gr8 I really hope that the mod doesn't die a 2nd time and you finish it

Good Luck

--

Live your Life to the fullest, and let no fraggers Hold you back

May 19 2004 Anchor

omg..... I just typed up a whole responce to both of your posts, but I just lost it all. Ill rewrite it when im less frustrated lol.

--

modDBOld-Oldtimer

chis
chis Old man.
May 19 2004 Anchor

write it in a notepad :P

--

Nothing.

dEaThMaStEr
dEaThMaStEr modDB Pile of Twigs
May 19 2004 Anchor

lmao, kk.. just take a deep breath, count back from ten, and start ur ass on gettin that reply!! :P rofl

May 19 2004 Anchor

Ok, lets try this again:

I like both of your ideas. About the bullet time, I plan on making it so that everything slows down (and everyone sees it) but they move slower then you, as well as mouse turning speed. They will been unable to turn as quick as they normally could, making it so that they cant move their mouse very quick and then shoot you. It kind of adds to the moving slow features :D

As for the engine, we moved our mod over to "Enemy Territory". A free, open source game that was meant to be in stores but never was because it lacked singleplayer. It is an advanced version of Return to Castle wolfenstein, and RTCW is an advanced version of Quake 3, so I figured we might as well switch to ET. And to top it all off, the Source code was released with it, so we can basically add so much in the way of graphics, features (ragdoll, etc) and many other things. Its like making a stand along game practically, except for the fact that it can be non-retail.

For the Agents, I think we will make it so that their bars dont deplete as fast as the rebels, just to even out some of the unfairness :S

--

modDBOld-Oldtimer

May 19 2004 Anchor

Come on peaopole!!! Register on the forummmm!!

--

modDBOld-Oldtimer

Wilhelm_III
Wilhelm_III Who the hell do I think I am?
May 19 2004 Anchor

Hmmm... I would if I liked the game, but I would rather play the specialists. ;) :thumbup:

dEaThMaStEr
dEaThMaStEr modDB Pile of Twigs
May 20 2004 Anchor

Well, i'll register if i can be a mod.. ;)

As for bullet time, ok that always works.. lol And for the agents i think maybe u should give them like a lvl 1 bullet time bonus or somethin.. Like, half energy use along with a larger bar. I think the agents still need somethin special about them, so like a bullet time special would make all good.. :D

May 20 2004 Anchor

Yeah, that sounds good. As for bullet time, dont worry, its not a final decision. I didn't like alot of aspects in The Specialists. The whole running for the bullet time or bullet freeze thing was kind of bad, but seeing as it wasnt the matrix I think it makes sense in a matrixy-non-matrix type way O,o

--

modDBOld-Oldtimer

dEaThMaStEr
dEaThMaStEr modDB Pile of Twigs
May 20 2004 Anchor

hmm.. ok, i THINK i followed ya there.. :P O well.. lol everythin can get changed later on, espicially sometihn like that... could easily be a last minute detail.. ;)

May 20 2004 Anchor

Ok, im currently learning how to put models into Enemy Territory lol. As soon as I get it done correctly, Ill take a screenshot of the beretta ingame :D

As for now, im currently modeling the MP5k :D

--

modDBOld-Oldtimer

Wilhelm_III
Wilhelm_III Who the hell do I think I am?
May 20 2004 Anchor

Can't wait to see it (I love seeing models) ;)

chis
chis Old man.
May 21 2004 Anchor

im sure you do wilhelm :P

--

Nothing.

May 21 2004 Anchor

MP5k Done. My skinner will skin it now:

User Posted Image
User Posted Image
User Posted Image

[EDIT]
NOTE: I do notice I forgot to model the Trigger lol, so I gues the model is 99.9....%........yeah.........

- Edited By Jenny_Kitty On Fri 21st, May 2004 @ 4:38:01pm

--

modDBOld-Oldtimer

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.