|Marvel Ultimate Alliance||Locked|
|Dec 27 2006, 11:21pm Anchor|
Well, I got my Playstation 3 set up a couple of days ago and meant to start playing Resistance: Fall of Man right off the bat to see what all the hype was, but I figured I'd peek into M:UA first to see what the 1080p buzz about the PS3 version was all about. All I can say is - I'm very pleasantly surprised at just how good this game is.
The textures are intensely detailed, the graphics fill my 50" HDTV very nicely, and it's just a really pretty game in general.
On top of that, it's a comic book fanatic's dream. Build your own dream team of superheroes from a swarm of very different superheroes from the Marvel universe, from Spiderman to Blade. After you get a bit into the game, you can even form your characters into your own superhero team, and gain new team-based boosts.
Gameplay is fast, furious, and amazingly fun. You get to beat on a large variety of stock villains, plus a very LARGE number of cameo appearances by many of the most well-known Marvel archvillains, and all twined into a reasonably decent Marvel-esque storyline.
The two exclusive characters to the PS3 version, Moon Knight and Colossus, are pretty different, but neither is particularly powerful nor useful. Colossus is a powerhouse tank who has some neat tricks, such as grabbing enemies and using them as weapons to beat on other enemies. Moon Knight is more of a finesse character, with a nice array of ranged attacks and a handful of strong melee powers.
I'm was very surprised at the sheer variety and ingenuity of the powers. Every hero has his own unique set of powers, with very little overlap - even in the somewhat uncommon cases where heroes share similar powers (Captain America and Colossus both have a party buff that grants damage resistance to your party, for instance), they look different on-screen.
It's not a flawless game. I've run into a couple of spots where enemies will glitch and either be invisible/invincible/unkillable for no reason. There are also a few issues with game balance (some characters seem much weaker than others/harder to use - either that or I just don't know what the designers had in mind and am using them wrong). Even so, even the most poorly designed superhero in the roster still manages to kick a reasonable amount of ass if you equip them properly and buy up the right powers for them.
Does anyone else have this game for other platforms and can comment on the differences?
bugsport Shing.... Sparkle Sparkle
|Dec 27 2006, 11:37pm Anchor|
ive played this game on the 360
|Dec 28 2006, 12:58am Anchor|
How can anyone not like the SixAxis? Unless you hate the PS2 Dual Shock 2 (in which case it's understandable I guess). It's the same exact controller with a couple new buttons, tilt sensitivity, a USB connector, and wireless capability. I had to look twice when setting up my PS3 so I didn't grab the wrong controller - they look and feel that similar with the wires plugged in.
As for the color saturation, I'm going to have to respectfully disagree and say my color saturation on my HDTV looks amazing. If you're talking about the differences in the Gamespot comparison, I can tell you my setup doesn't look anything like the pics in their review - it looks better than both pictures - all the shadows of the PS3 pics plus all the color saturation of the Xbox360 pics. I have a top of the line liquid crystal on silicon HDTV, and the shadows in my M:UA are so dark you can paint the night sky with them, and the colors on the outfits are color-perfect. Very deep blues and reds, etc. Either the people who did the review had a sucky HDTV or they didn't know how to set it up - my 1080p display simply floored me when I saw the game rendered for the first time, and still impresses me.
P.S. The difference between 1080p and 720p is not "slight" on a HDTV greater than 32".
As evidence, see these pics I just took directly off of my HDTV running M:UA on PS3. You'll notice no lack of color saturation nor detail. My digital camera is a 2.0 megapixel (1600x1200), and is capable of showing most, if not all the detail on the screen. The motion blurring on Thing and Spiderwoman isn't the game, it's because they're constantly in motion (plus probably my poor photographing skills at holding a camera steady)
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