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Aug 17 2011 Anchor | |
EDIT: I've already found a great position. Keep a tab on me and I'll get to you when I'm free if you're interested. Hello people of ModDB. I've been working with Valve's program "Source: SDK" for quite a long time now, and I think it's about time that I get involved in a community. As for the first map, I had created all of the textures myself. Though I'm not the best at being a texture artist, I certainly know how the engine works and how to use materials correctly. In addition, I have been using the program Blender for 4-5 years now. The below picture is not to be used in gaming, but shows that I know what I'm doing. Secondly, here is a gun model that I have made / textured for use in games. Edit- I've got the model working in source: Message me if you are interested. Edited by: senntenial |
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Aug 18 2011 Anchor | |
the first one looks like something out of tron... I LIKE IT! -- Beginner mapper with source - msg me with any tips or tricks you've learnt that could trim my learning curve! |
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Aug 18 2011 Anchor | |
Heh, thanks. It actually started out when I was inspired by Halo ODST's environment... but evolved to the Tron-Like map it is. -- What's a signature? |
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Aug 19 2011 Anchor | |
its very impressive! I'm sure you'll be scooped by some team in no time. -- Beginner mapper with source - msg me with any tips or tricks you've learnt that could trim my learning curve! |
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Aug 19 2011 Anchor | |
Yo man, I need level designers. Hit me up on here, or email me. |
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