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Lunar Cybermen! Radioactive ants! Ghastly ghouls! Godless Communist bastards! A cooperative mod idea. (Forums : Ideas & Concepts : Lunar Cybermen! Radioactive ants! Ghastly ghouls! Godless Communist bastards! A cooperative mod idea. ) Post Reply
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Redfox899
Redfox899 General Fagatron of the Homosexual Galaxy
May 14 2008, 8:14am Anchor

I'll be upfront here. I love old Science Fiction movies. The charm and scares that come from them are quite cool when you think about what their budget was: Two dollars and a box of black trashbags. It's a spirit I really, really wish filmmakers had today. Not that all new Sci Fi is bad... it just lacks charm. I think mod teams could take a note from the pages of these movies. Make do with what you have, don't spend all your resources chasing the best damn modeler ever to make your super realistic FPS In the Desert 4.

Of course, I'm rambling. But stick with me for a few more paragraphs.

Now, another fantastic part about these movies is the setting that they're in. (Mostly, at least.) Cold-War America is such a vibrant backdrop for anything it's so amazing. Civil Defense, the dawn of computers and hell, mass media. Being so damn scared of the impending doom of nuclear war that was sure to come in the next five years. And yet, at the same time you have such a Happy Go Lucky culture because god DAMN the future is going to be awesome.

Okay, I can tell, you're wondering what the entire point to this rambling post is. Well, here's the idea: A third person cooperative modification on the Source engine with it's playbook having come from decades of awesome science fiction. I mean, cripes, these movies and that era have such colorful amusing backgrounds with hundreds of hours of inspiration right in the public domain.

I don't know about you guys, but I find the idea of taking a Thompson SMG or a .38 Special and ripping into a horde of mutated insects crawling at me while a rotating disc making a whirling sound drops off a legion of robots behind them. With friends, of course.

I don't know about you guys, but I'm getting kinda tired of IN THE DISTANT FUTURE MANKIND IS RAVAGED BY NUCLEAR WAR or the five hundred million mods out that do nothing but rip off existing intellectual properties. Just take one look at this section of the forum.

Heck, I've already got a mod name thought up and everything.

Trial By Fire - How The Earth was Won or something equally corny as a subtitle.

Yess, it just might work.

migb
migb Idea Generator 1.0
May 14 2008, 9:00am Anchor

I like the idea of something totally over the top like that.
It's different, and if the producing team have a good artistic sense it could get really awesome.

Then cooperative gameplay is challenging to do, since you have to take all kinds of eventualities into account (most of them having to do with your teammates being jerks) to make the game fun.

--

Convicted hypocrite

Read the Guidelines for the forum.

Narbacular drop was the tech-demo. Portal was the game.

frosty-theaussie
frosty-theaussie Sonny Jim
May 15 2008, 4:06am Anchor

Are you talking about the 1950s b-film sci fi flicks, or the late 1960s/early 70s epics?

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Redfox899
Redfox899 General Fagatron of the Homosexual Galaxy
May 15 2008, 8:38am Anchor

Both, in all honesty. You still had some REALLY REALLY good flicks in the 50's/early 60's (Them!, The Last Man on Earth). Plus some of the early eighties were good as well. I think they started declining around the time the 1990s hit.

May 15 2008, 9:07pm Anchor

I think this would be a very good idea, especially with the abundence of bad modern sci-fi game ideas coming out. Would the art style be the same as those in the old sci-fi movies? If so, I would definately love to see it made.

Redfox899
Redfox899 General Fagatron of the Homosexual Galaxy
May 15 2008, 9:32pm Anchor
Ragiko wrote:I think this would be a very good idea, especially with the abundence of bad modern sci-fi game ideas coming out. Would the art style be the same as those in the old sci-fi movies? If so, I would definately love to see it made.


Oh totally.

Honestly it gives me an excuse to do Art Deco architecture, and I love Art Deco.

And modern Sci Fi games aren't bad per se, they're just all the same thing. Far future space marine goes out and kicks alien ass. Not too interesting anymore. I mean, Aliens came out in what.. late 80s?

frosty-theaussie
frosty-theaussie Sonny Jim
May 16 2008, 2:35am Anchor

there's a significant difference between the art direction of 50s and 70s sci fi, though. which one would you be more inclined to go with?

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Redfox899
Redfox899 General Fagatron of the Homosexual Galaxy
May 16 2008, 3:47am Anchor
frosty-theaussie wrote:there's a significant difference between the art direction of 50s and 70s sci fi, though. which one would you be more inclined to go with?


I'd have to go with 50's. Mostly for the era and the way the movies were structured. I loved the fact that almost all of them had that "Oh god the world is MOST DEFINITELY GOING TO BE DESTROYED BY (a, b or c) and at the end it has a moral lesson learned part. (IE: Them! "When Man entered the atomic age, he opened a door into a new world. What we'll eventually find in that new world, nobody can predict.")

ambershee
ambershee Nimbushfish Rawks
May 16 2008, 4:57am Anchor

I'd go with 60s. Who can argue with Day of the Triffids?

Arkanj3l
Arkanj3l Somewhat Anarchic and Demented
May 16 2008, 9:16am Anchor

I'm not a movie buff because the archives are too huge.

Still, from what I do know about Classic Sci-Fi this sounds fun. When are you going to post some details?

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zenarion
zenarion Non-Player Character
May 16 2008, 12:42pm Anchor

Yes oh god yes.
I think we can bend the Weekly Concept Art challenge to help you out later, if you are making this.
All those corny monsters, ball-jointed robots, it MUST be brought back for good measure!

Redfox899
Redfox899 General Fagatron of the Homosexual Galaxy
May 16 2008, 7:46pm Anchor
zenarion wrote:Yes oh god yes.
I think we can bend the Weekly Concept Art challenge to help you out later, if you are making this.
All those corny monsters, ball-jointed robots, it MUST be brought back for good measure!


Leechmen. :V

And the way I'm structuring the maps, each map series plays out as it's own movie. So, the maplist would be organized like this:

TheMoonMen_01
TheMoonMen_02
TheMoonMen_03
DialRForRussian_01
DialRForRussian_02

and so on. That way, there is no main "Theme" that has to be followed. One could be a black & white horror epic while the other could be a color war movie about a Soviet invasion in France.

In addition to this, the loading screen will display a movie poster for the map (If I can get map sensitive images to load.) that would also explain the objectives somewhat. (IE: "Watch in terror as strange flying object decimate Small Town USA! Cheer as our heroic forces bring an end to the alien massacre!" Etc, etc)

That's what makes the most sense in my head right now, as it is. This way, if you wanted, you could go with a movie from any era as long as the props and textures allow it.

Finally, I'd like to at least get a viewable trailer up before making a Mod Profile and going around to all the news sites going "LOOKAT MEH MAWD!". It's my personal opinion that too many mods announce themselves with only a piece of concept art drawn in paint and an unskinned render.

ps. Zenarion, your art rules.

zenarion
zenarion Non-Player Character
May 17 2008, 7:50am Anchor

Make the mod first, then the trailer, so people will actually see what you did :)
Trailers imo aren't important, unless the community really waits for you, and you get to be in headline news.
Make the mod first, then publish. Thanks for the art crit :)

Minuit
Minuit Oh hai!
May 17 2008, 8:22am Anchor

'cept we're going to need team members to make the mod, which we can't get unless we have something to show that stands out from the rest of the "Hai, join mai team plix!!!!" mods. D=

zenarion
zenarion Non-Player Character
May 17 2008, 8:32am Anchor

You should at least make some visual content, that shows that you have done anything. A trailer that shows off some new feature you coded, or your new player models and maps. Just hoping for people to join doesn't work.

Redfox899
Redfox899 General Fagatron of the Homosexual Galaxy
May 17 2008, 8:52am Anchor
zenarion wrote:You should at least make some visual content, that shows that you have done anything. A trailer that shows off some new feature you coded, or your new player models and maps. Just hoping for people to join doesn't work.

Ding ding ding. That's why I'm going to announce the mod WITH the trailer. It just makes more sense to me that way.

Oh lawd, is this some bumps?

Yes, yes it is. I just wanted to bring the subject of map details up.

Why is it that so many Source mod maps are do underdetailed it hurts? Of course I don't just mean graphically, though many do under preform in this area.

I mean things like sound effects and, hell, lighting. You make a secluded cabin in the woods and it's dead quiet. Where's the wind? The birds and insects?

One of my favorite game series, Max Payne, is actually putting a lot of influence into this mod (The third person view being one of the biggest). In said game, in case you haven't played it, the maps are INSANELY detailed. Even down to having full length TV series playing in them. Freaking TV shows. Even prop placement feels realistic and the levels never really feel like a "killbox" (To me, at least.). So I had an idea which I really shouldn't be exploring at such an early stage of the mod when I have so much more to do, but what the hell.

What about somewhat simple radio dramas playing at radios in parts of the mod? It could lend itself to interesting community involvement - after all, while everyone might not be able to map or model, most people have functioning vocal cords. And at the very least the older radio plays are either public domain or easy to acquire (The Lone Ranger, War of the Worlds, The Twilight Zone). Throw in some fake ads and we could have a small detail that could grab the attention of the player and at least make him or her go "Hey, that's pretty cool."

Hell, now I kinda want to make a Half Life 1 radio drama. Someone tell me to get back to mapping. :V

Edited by: Redfox899

May 23 2008, 10:42am Anchor

If ya need some reference photos for the ants or other insects. I can try to get some if I don't have em already = P
This is sounded like my kind of mod.

Head of an ant.
Facebook.com

Under side were the legs attach.
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Shot from above.
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Spiders face.
Facebook.com

Close up.
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Box Elder Beetle Face
Facebook.com

Another Beetle
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Potato bug face
Facebook.com

Lady bug in flight
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I know theres a few, but if it helps with ideas or sparks something then there's nothing wrong with that. Specially since this sounds like it would rock. = P

As for sounds of insects and birds. Just one up other games and record your own and add them into it = P
If I had good recording equipment I'd leave it running by my pond for ya ; P

Redfox899
Redfox899 General Fagatron of the Homosexual Galaxy
May 26 2008, 7:25pm Anchor

Awesome, Zim, thank's for the pictures. :D

Also, since this thread has become somewhat quiet, I gladly introduce pictures of the third person camera and my awesome mapping* Spoiler: not awesome

I think I need a mapper. D:

Edited by: Redfox899

STRATCOM
STRATCOM Only slightly crazy
May 28 2008, 10:47pm Anchor

The Idea sounds awsome. Not that I really watch the old scifi movies but when ever i see a clip of one the alwaysbring a smile to my face.

--

"I may not know anything but at least I am smarter then 90% of the people out there."

I just killed another form topic just by posting in it :(

"It does not smell like it is going to kill me"-My Brother

BrokenTripod
BrokenTripod Mapping now =O
May 28 2008, 11:31pm Anchor

Basically, I love this idea.

Good luck recruiting a mod team!

Your maps are very square, from what I can make out. =P

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