|Looking for programmer for Cel-Shaded First-Person Post-Apocalyptic RPG (Include Portfolio)||Locked|
|Jul 16 2013, 3:51pm Anchor|
I will be Creative Director and Lead Designer. Here's some info:
Anarchia: The Pilgrimage Concept Document
Means of Development: Unreal Engine
Aesthetical Genre: Post-Apocalyptic Stealth-Adventure,
Art-Style: Cel-Shaded, Comic Book-y, Dark
Gameplay Genre: RPG, Action-Adventure, FPSLevel Types: Large Hubs, Areas
Design Focus: Accessibility, Depth in Choice, Unique feel,
Gameplay Type: Emergent, Non-Linear
Emotional Focus: Loneliness, Awe, Terror, Investment,
Mexico taken over by powerful drug cartel, brainwashes
US in emotional state, American Nazi party plays on emotions and suggests war
Anarchia: Some Factions(Note: Devving is early on and is subject to change)
New American Order, or NAONazi Organization, wants to reclaim states and make it a
New Allied National party, or NAN party. Also known as
The United Crusaders
|Jul 16 2013, 11:47pm Anchor|
I am a programmer and have experience with Unreal. Your post doesn't really sell me on this project because there's nothing here about the game design or specific tech needs. To be honest, right now it reads as, "here are the beginnings of a story I wrote; I want a programmer to convince me he or she will make an excellent game out of it."
I'd suggest posting about the actual game and what you need (including your own design portfolio) if you want this to succeed.
|Jul 17 2013, 4:58am Anchor|
Never team up with the idea guy
|Jul 18 2013, 5:31am Anchor|
Yet another load of uninspired drivel posted by a 'game designer' who is essentially a bad story writer who wants to take advantage of a team of skilled individuals. As 'creative director', would it really be too much of a stretch to post a summary of the gameplay mechanics so that people would know what project they are joining?
Do you have any clue about how to make a game? You don't demonstrate any knowledge of the tech that you plan to use and you expect to lead the project? Also, it sounds like you decided to eat a book by Hideo Kojima and vomit what was left all over this page.
|Jul 18 2013, 8:57am Anchor|
So in other words... you want other people to make a AAA game while you sit back and bark orders at them? The only way you get away with that is if your name is something like Shigeru Miyamoto... and you haven't shown us anything that proves you are remotely close to that.
Why not write a novel, if you want to show this story? It would be far easier.
In the mean time... How's the gameplay going to work? Exactly what mechanics will need to be programmed? What models will need to be made. If you MUST be the ideas guy, the very least you can do is make a full GDD.
|Jul 18 2013, 9:37am Anchor|
To be honest I don't mind joining your project as the ideas guys. My first idea will be to abruptly end the project before something terrible happens to Mexico.
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