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Looking for like minded, brilliant individuals to help me start a game studio from scratch (Forums : Recruiting & Resumes : Looking for like minded, brilliant individuals to help me start a game studio from scratch) Locked
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May 8 2013 Anchor

Hi, my name is Nic. I want to build a video game studio from scratch, and I want you to be a part of it. Yes, you.
I want you because I know that you, like me, are tired of starting projects but never finishing them. You’re tired of having great ideas but never feeling like you have the time/skills/resources/whatever to bring them to reality. You’re tired of not being challenged in your everyday life, be it school, your job, whatever.
You’re tired of doing things other than making awesome games.
But before I talk more about that, let me tell you a little bit about myself, since at this point I’m nothing but one of many rambling anons on the internet to you.
I’m a 20 year old male living in Portland, Oregon. I’ve been programming computers since approximately age 14, but I’ve never had any formal education in computer science past a year of university. However I can confidently say I am proficient in a number of programming languages, and can pick up new languages, tools, libraries etc with ease and speed. Along with coding, I’ve been a musician for my entire life and consider myself a competent writer and a mediocre artist. I have excellent researching skills and can become well versed in a topic in a very short amount of time. I’m a master of no trade, but adept in the art of learning.
Like hopefully everyone else here, video games are my passion. Where other mediums excel at evoking emotion, or telling a good story, video games are unique in that they have the potential to communicate entire experiences. They are also unique in that they require a metric fuckton of work. I have worked on a few large-scale projects with groups over the internet, but pretty much all of them have failed. You could blame bad luck, poor management, marketing, whatever. I take my share of the responsibility for every failure, separate what went right from what went wrong and apply it to whatever my next project is. The people I meet and the skills I learn make it worthwhile.
I seem to be alone in thinking that we are currently living in a golden age of gaming. The indie scene is an unbridled fountain of innovation and creativity, and AAA titles continue to raise the bar in technical excellence and beauty. Games like Bioshock Infinite, though it’s not without its faults, show that big-name developers and publishers aren’t afraid to push the envelope and bring difficult topics into discussion through our medium. The retail success of games like Dark Souls show that consumers will reward those developers who pour their hearts and souls into a games design and mechanics and stay true to a singular, unwavering vision. And new technologies like the Oculus Rift hint at an exciting future. Maybe I’m crazy, but to me it feels like a really good time to give this video game development thing another go. For real this time. I have no budget and no assets. We will have to commit with unrelenting fervor and work like dogs with nothing but our skills as artists, engineers and entrepreneurs to aid us. I am confident that this will be enough. But it’s dangerous to go alone. I have great ideas and I probably even have the skills to execute some of them, but I want other like-minded sympaticos to work with. I want to work with people who aren’t afraid to call out bullshit and have a knack for finding solutions to impossible problems.
If any of what I’ve said resonates with you, please email me at nicholas.babcock092@gmail.com.
Please don’t send me your resume. This is not a job application. Just write a paragraph explaining your skills and what you bring to the table, and why you want to join me. If I find just one like-minded person, writing this stupidly long autobiography will be worth it.

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