About myself:
I am a new developer with c++ background (gameinstitute.com student) and I've transitioned to c# because I'm now working with unity engine.
I've played around with unity's built in networking and managed to create peer to peer networking where players can press a button to enter matchmaking and then when the matchmaking pairs 2 players together, one of the players hosts the server and the other one connects to it so that they can do 1 vs 1 PvP.
I've also just learned how to make a game 2d isometric and 2d random map generation.
I'm a fast learner and I don't think there should be anything too hard for me to learn but keeping the first few projects small will ensure they become completed in a more reasonable time frame so that we can get some cool and successful games into our portfolio's.
So if you have a fun game design (game concept + document) that's no bigger than games such as Desktop Dungeons, Necro Dancer, binding of isaac and I would prefer 2D over 3D and without multiplayer.
Send it to 1likeGGdev at gmail dot com and I will respond to let you know if that is something I want to work on or not.