Forum Thread
  Posts  
Looking for 2D Pixel Artist on Snes Style Top Down Adventure RPG (Forums : Recruiting & Resumes : Looking for 2D Pixel Artist on Snes Style Top Down Adventure RPG) Locked
Thread Options
May 3 2015 Anchor

Greetings!

The project we are developing is a combination of Adventure style game play featuring a top down view combined with elements of RPG styled combat mechanics such as spells, leveling and damage system. The project is roughly 9 months into development and is progressing nicely. We are currently using the working title "An Alchemist Reborn". The game that is based off a title originally released on the SNES titled "Secret of Evermore". Please look into this title if you want to have an idea of the art style. If you wish to see examples our current project I can provide them.

Concept:

The game is a completely new approach to this style of game play which is combining real time combat RPG elements into a combat style similar to games to that of the older Zeldas games. Using also the top down view for the player will be present to allow for full control of fighting and exploration. One of the most important roles will be the interactive environment which will play a role in the magic system, "Alchemy". It will contain a leveling system, advanced combat and more features that are still in development.

We were inspired by the original game and the freedom of combat but felt it wasn't explored to the full potential. Being able to fight in real time means creating a strategy and striking at the right moment, this will not be a button mashing game. The game will be full of challenges and puzzles with dynamic game play not seen in the first game at all.

Art style:

We are looking to combine a retro feel of the original game with an update too the graphics, it will be completely in 2-D with certain elements of animation done with 2.5-D effects. This will result in a really vibrant game with a deeper atmosphere which was so important to the original game. A theme of darkness and ambiance will be the foundation of the design of this game, maps will be deeply details and filled with enemies that make the environment come to life. Keep this in mind fellow artists!

Artists are what we are really looking for since all other positions are filled on the team as of now. A lot of progress has been made and we are trying to push forward but there is a lot of pixel work that needs to be done. Skilled Pixel Artists are preferred .

Please contact me with details about yourself, such as your skill set, area of expertise from the list below and examples of your work. Other information would be helpful such as name, location, time zone, work experience and your overall interest in the project and why you choose this project. I will be happy to provide you samples of the project and where we are at, please keep in mind that all artists will need to be able to fit in with the art style we are looking to achieve.

Artist Skill Set:

The skills that be required of the pixel artists we will need is as follows. Tile Artists are specifically what we are looking for at the moment. Here is a list of all the elements which needed development, bolded ones being the most important.

- Tile Set Design

- Level Design

- NPC Characters

- Monster / Enemy

- Spell Animations

- Various In-Game Icons


Contact: Sephystyle@yahoo.com // Skype: UtopiaXD

If you're interested, please feel free to contact me with any questions about the project or joining the team, thanks!

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.