|Looking for 1 Programmer for Commercial iOS Game [Rev Share]||Post Reply|
|Sep 9 2013, 10:11pm Anchor|
Hello everyone, I am looking for 1 programmer to help me produce a commercial iOS game. I had originally planned to do this with one of my programmer friends, but unfortunately his new job just is not allowing him the time he needs to work on this.
I am a professional marketer and up to this point an amateur 3D modeler, texturer, rigger, animator, etc and have prototyped the graphics and blocked the game out artistically (enough place holder art for you to start working with). I could have completed them, but I would like for you to review the technical aspects of the game first to make sure no major changes would be needed before I "finalize" the art.
The game itself is already planned out- in terms of features, mechanics, style, etc, and I would estimate it would take about 2-4 weeks to complete (that time of course varying on your expertise and availability). I would prefer C# be used if only because I am much more familiar with it and am more comfortable talking about it, but I can work with JS/US if that is what you are comfortable with. Additionally, this game is also going to be made through the Unity 3D engine (iOS version).
For the project, it would be good for you to have some familiarity with:
Additionally, any experience with
The % split for the revenue share would depend on your experience and amount of time available, and the app will be distributed by my LLC Atomic Applications (atomicapplications.net).
If you would like more details on this project or have questions about it, feel free to email me at: firstname.lastname@example.org with the subject line "iOS project" for follow-up and clarification.
Thank you for taking the time to read this, I appreciate it.
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