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| Like a catapult! (Forums : Level Design : Like a catapult!) | Post Reply | |
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| Sep 29 2009, 7:45am Anchor | ||
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im trying to figure out how to make like a machine that can shoot stuff from it like a catapult. I have no idea how to do this so any help would be really thankful |
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Sep 30 2009, 1:10pm Anchor | |
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More information required... |
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| Nov 1 2009, 12:26pm Anchor | ||
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More info... what -- We at the new group known as Tiberium Videos Productions need one more member,PM me for details. |
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| Nov 1 2009, 12:47pm Anchor | ||
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doom 3: as long as the object in question is a ragdoll/live physics object, just have it flung. done. -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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| Nov 11 2009, 7:58am Anchor | ||
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Unreal it works to just make it a rigid body then have a matinee object move through it quickly. |
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Nov 11 2009, 11:42am Anchor | |
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As I think I know who the original poster is, the mod in question is a Source-mod where the gameplay is about destorying physics castles with catapults of sorts. And well, I agree that plenty more information is needed in order to help out. This forums is for all kinds of both mods and to some extent stand-alone games. And as it's written right now, it could be anything from modeling to animations and scripting. While my best guess would be it's about actually implementing it script wise. Hope you manage to figure it out. -- Project Manager - Sanctum |
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