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[Learning Project] Alas Mortis - Unreal Development Kit (Forums : Pimpage & Posing : [Learning Project] Alas Mortis - Unreal Development Kit) Locked
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Manio31
Manio31 Some Canadian
Oct 4 2013 Anchor

I've decided to start a game to help give me a better understanding of the Unreal Development Kit/Unreal Engine. The game is called Alas Mortis and is a horror game, that's multiplayer. Two teams. 9 players play as everyday citizens of a small town trying to survive on a variety of maps (Farmland, Abandoned Hospital) with two maps mentioned coming out in the early access part of the game, with more levels coming out during development. The other team consists of one player who plays as a demon who's goal is to hunt down the 9 players within the time limit using a variety of abilities, and weapons at his disposal. The demon is more-so a humanoid-bat creature and will have the ability to fly around said maps. The human players have no weapons, and must hide to survive. Thinkof it as a horrific, gruesome, terrifying game of hide & seek.

It's being made in UDK, and hopefully will be released on Steam. It's going to be free-to-play so anyone can pick up the game and play it.

FEATURES


  • A multiplayer experience that's competitive, but frightening at the
    same time. The Demon can be anywhere, and will be hunting you down one,
    by one. Keep your eyes, and ears open.
  • Flashlight beams, and Flares can slow the Demon down and this is the
    only way human players can defend themselves. There will be no weapons
    for the human player. Hide, or run. Your choice.
  • Variety of human characters to play as ranging from a Doctor, to a
    man dressed up in a bunny suit. Human, and Demon skins will be unlocked
    by leveling up. Make yourself stand out amongst the crowd, with each
    skin/character having a backstory of their own.
  • An arsenal of weapons, as well as abilities for the Demon to use while hunting the human players down.
  • Game will launch in Early Access with two maps, and one game-mode.
    More maps, and game-modes will then be added to the game for free.
  • Proximity based voice-chat, and no HUD will help make the players
    feel truly isolated. Never knowing when an ally has been slain. You
    could truly be alone, and not even know it. The Demon will also be able
    to eat the bodies of the fallen to hide the evidence.
  • Totally Free-To-Play. No money required to play!
  • And, Achievements/Trading Cards/etc if we can get onto Steam.
  • Will also try for Occulus Rift support if possible!

So, hopefully Alas Mortis interests you, and you'll start tracking this project!---It's currently in early stages, mainly getting concept art rounded up with a few models in progress. Take a gander at the concept art!

Cerebrum is one of the Demon's weapons! Cerebrum is a human skull engulfed in green flames. It can only be
used once per match. This weapon engulfs human players on fire, and if
an engulfed player bumps into another, the fire will spread to the other
victim. This weapon will also play a apart in the Possession mode which
I'll explain within the coming months or so.
Concept art by Christopher Means

This is the demon! We've decided to go with the very bottom image for his body type, and appearance. He'll also be wearing clothes, and that image is below. He'll have wings that will burst from his back when he goes to fly around the levels.

So, hopefully this interest a few of you. Again, very early concept stages at this point!

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