Forum Thread
  Posts  
[Lead Technical Artist] needed for VR projects at The Third Floor, Inc. (Los Angeles) (Forums : Recruiting & Resumes : [Lead Technical Artist] needed for VR projects at The Third Floor, Inc. (Los Angeles)) Locked
Thread Options
Apr 20 2015 Anchor

The Third Floor Los Angeles is looking for a Lead Technical Artist.

The Third Floor has successfully helped filmmakers realize their creative visions through previsualisation, working on some of Hollywood’s biggest films. We are pleased to be expanding our “Real-Time Department” and pipeline to support the exciting slate of VR projects we have coming up. We are currently looking for artists with game engine expertise to join our team!


The ideal candidate will come with extensive Unreal Engine (and preferably other game engine) experience. They will work closely alongside teams working on game-engine projects for Film, TV, Gaming and VR, and work with our Technology team to help develop tools and methodologies.

Responsibilities:

● Work closely with producers and artists to define technical specifications for projects
● Technical supervision and support on game engine projects for a variety of delivery platforms
● Ensure art assets can be smoothly integrated into game engines while preserving the artistic integrity and performance
● Optimization of game engine projects
● Establish and manage workflows for Game Engine projects
● Work with the TTF Technology Group on integrating game-engine tools into the current pipeline
● Work with the Executive Producer to help scope and bid upcoming game engine projects
● Be able to provide good time estimates of completion of tasks when required and demonstrate an understanding of game assets (through active involvement in continued assessment) to ensure everything is up to date and in working order
● Keep up to pace with the state-of-the-art in game engines and VR
● Investigate new technologies and evaluate them for TTF’s workflow

Essential Skills:

● Strong Unreal Engine experience
● Strong Experience with Maya
● Experience with Unreal Matinee
● Experience with Substance Designer/Painter a plus
● Mastery of more than one technical art domains: shaders, high-quality visual effects, particle systems, advanced lighting systems, etc.
● Able to think creatively and resolve technical challenges and limitations.
● Able to think “outside” the box, to be able to consider solutions that might not work for a game
● Experience in Unity a plus
● Worked on several published AAA titles
● Python, Mel or C++ experience a plus
● VR experience a plus
● Possess technical proficiency in game engine shader creation, texturing and lighting
● Proven attention to detail and focus on quality
● Demonstrate a logical thought process to problem solving
● Strong eye for detail
● Ability to remain calm and confident in a fast-paced environment
● Ability to juggle multiple projects simultaneously
● Ability to work within a team and also under own initiative, keeping the team informed of changes and other important issues.
● Excellent communication skills at all levels, both on a technical and creative basis
● Strong time management & organization skills
● Ability to assess technical challenges and come up with creative solutions

To apply for the role please visit our recruitment website address at careers@thethirdfloorinc.com.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.