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| Nov 22 2012, 6:51am Anchor | ||
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Okay I have a great idea for a game, and I was thinking of doing a kickstart for it. Now I have mentioned I cannot do 3D modelling or coding to save my life and for a big project such as this. However I can make a first class trailer for the game, do music + audio for the game, do concept art, write the story, and I know enough about coding to know whats possible and realistic, also I can draw up the terrain and map and characters on paper (or digital if need be) (basically anything that doesn't involve 3D modelling and coding). So now this is where I need help because a big game is a first for me, can I make the trailer, draw up concept art and give a basic idea for the game, and then hire the people necessary for the job (I will oversee and manage of course)? I have been writing a game design "blueprint" of what I need done in steps +detail (still working on it). Do you have other ideas, concepts, or experience for a beginner at this? (is this do-able at my level?) and do I need to pay out of my own pocket to get some work done or can I rely only on kickstarter funding? also if anything I said is unclear just ask for clarification... |
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Nov 22 2012, 10:40am Anchor | |
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Word of advice; don't a start a kickstarter until your alpha build is 50% done; minimum. No one likes getting their time wasted. And what your suggesting; creating a kickstarter with 'A story, an trailer, concept art" is neither realistic or respectful to your potential investors. If you don't have a working version of the game in some form; don't bother. You don't have the reputation to begin a new project from scratch like some old and established studios/franchises so play it safe and get working on your project. |
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| Nov 22 2012, 12:31pm Anchor | ||
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Even a prototype would work, people are more than willing to fund an alpha if you show them your progress, give them a reason to fund you. |
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| Nov 22 2012, 2:27pm Anchor | ||
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so can i perfect my blueprint and bring it to a team of guys and discuss, and get 50% of a prototype or so done (without pay) and see if people are interested and depending on how much we are funded (by kickstarter) can equate (or give a general idea) of the quality of the final product. what you say is good reasoning and ill keep that in mind. Now with the abilites I have is it realistic to have people work with me who know 3D and coding while I know very little about that? thats my main concern :/ i guess the whole indie game development revolves around trust |
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| Nov 22 2012, 3:21pm Anchor | ||
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Like I said, I dont think you even need 50% done, you can probably start up a small team, get a working prototype and start asking if you're worthy enough to be accepted into alpha-funding programs which Desura and Gamers Gate offer, that might allow you to slowly fund your game till you actually hit a 25-45% Progress mark and then move on to Kickstarter from there. |
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| Nov 22 2012, 9:24pm Anchor | ||
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The stuff you want to "hire" is all tech stuff. You can LEARN tech stuff. It's near impossible to learn creative stuff. I'd say start learning how to work with some game code & make assets. -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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| Nov 23 2012, 6:24am Anchor | ||
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coding is something far out of my reach and I hate it |
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| Nov 23 2012, 1:09pm Anchor | ||
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doesn't matter if you hate it, if you learn it then you can get the demo to show. If you don't you're just a guy who wants to do something but isn't. It's not as far "out of your reach" as you're thinking. You don't need to be able to code Doom 3 or Cyrsis, you just need to modify the engine you're using to do what you want. -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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| Nov 23 2012, 1:49pm Anchor | ||
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Unity is best for what i need to do...however doesnt it take like 3 years at least to easily utilize the code effieciently...i can only use java |
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| Nov 24 2012, 12:46am Anchor | ||
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You don't need 50% done, just enough to give a rough idea of what the game is like. A good number of projects get funded with very minimal amounts of gameplay footage (but obviously the more the better- as long as it looks cool!). Good luck! I successfully funded Cafe Murder on Kickstarter last year- feel free to ask me if you have questions (we weren't asking for really big bucks or anything though...). (And we ran out of money months ago but are almost done with the game ;D) |
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| Nov 24 2012, 3:38am Anchor | ||
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I can always show more and more timbits of the game as it progresses in development, and I know people want this game...I just want it made before someone else thinks of it and people are getting close |
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