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| iPhone Game Development (Forums : General Banter : iPhone Game Development) | Post Reply | |
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Sep 17 2008, 6:24pm Anchor | |
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Just thoughts and comments about the iPhone and it's features for gaming ? Game ideas for it using it's features? Also a question myself does anyone know any good forums for iPhone development ?
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Sep 17 2008, 8:58pm Anchor | |
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I feel that game designers aren't using the device to its fullest potential. They're treating it just like another Mobile device. The fact that ScummVM will work on it just proves that you aren't limited in terms of game design so really most of these developers are just being slack asses (YES I'M TALKING ABOUT YOU EA AND VIVENDI!) As it stands its just a casual platform.. but once Steve Jobs announces Java Runtime on the thing I'm going to port Neuromancer to it, assuming that ever happens. If it does then the Ipod has a potential to be the preferred platform for hardcore mobile developers. Would they HURRY THE FUCK UP ALREADY! --
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Sep 17 2008, 10:25pm Anchor | |
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Mr_Cyberpunk wrote:I feel that game designers aren't using the device to its fullest potential. They're treating it just like another Mobile device. The fact that ScummVM will work on it just proves that you aren't limited in terms of game design so really most of these developers are just being slack asses (YES I'M TALKING ABOUT YOU EA AND VIVENDI!)
As it stands its just a casual platform.. but once Steve Jobs announces Java Runtime on the thing I'm going to port Neuromancer to it, assuming that ever happens. If it does then the Ipod has a potential to be the preferred platform for hardcore mobile developers. Would they HURRY THE FUCK UP ALREADY! people arnt using most gaming platforms to the fullest potential. IE all the current gen consoles etc. |
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Sep 18 2008, 2:42am Anchor | |
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I get where Mr_C is coming from. Yeah there's no platform being used to the fullest, but with the consoles developers are experimenting, learnning and generally pushing the limits to try and get as close to the maximum potential as possible. With phones the vast majority are playing it far too safe and barely even trying to expand the potential. The audience is very different, which is almost an explaination of why noone is trying, but it's a bit of a vicious circle - if they never try to expand and experiment, they won't get any audience beyond their current one. Personally, I'd love to have a Rogue-alike designed from the ground up for the screen size and restricted input device of a mobile phone. Such a game would make my trip to work a lot happier. Doubt that there's any commercial interest in the idea though. Is there a homebrew phone game scene? If so, where do I look for it so I can seek my dream game-to-play-on-the-way-to-work? Edited by: Gibberstein |
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Sep 18 2008, 3:30am Anchor | |
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Gibberstein, this could be a start > http://www.mobilitysite.com/boards/ Quote:The audience is very different
you said it yourself --
Currently doing: Nothing...someone??? :p |
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Sep 18 2008, 4:23am Anchor | |
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I'm glad others feel the same way as I do. There are a couple entertaining games but I feel like some games that have a price tag |
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| Sep 23 2008, 11:33pm Anchor | ||
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I am completely repullsed by the iPhone's game development. Not only is it incredibly closed, but you more or less need to pay a 100 dollers for the apple support (which is forced I've heard). However, the real problem that I have with it is that your forced to develop on an apple and learn Objective c. Objective c? What the crap. How many developers are going to learn an entire new codebase and language just to develop on an iPhone? I know Carmac will and hes kind of obsessed with it but alot of us just can't do that. However there is one path to salvation, there is going to be a mono implementation for the iPhone, aka C# on the iPhone! We won't have to use some garbage programming language after all! However, saying all that... I would love to develop for the iPhone and I can't wait till Android phones start to come out so I can develop on something similar. I'm just angry at them because some times I think they just hate all developers except their own. Edited by: NullSoldier |
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Sep 23 2008, 11:44pm Anchor | |
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If they implement C# and JavaME or even JavaRuntime then its possible that they can get the full potential the Ipod has. Until they do that though its only going to be a crap phone attached to a mediocre MP3 player but a fairly ok Media Center. You'd be surprised how good it is for movies, Blade Runner is a personal fav to watch on it. (Portable Cyberpunk lol I do desperately want to port to it. Most mobile game developers at present are hesitant and with good reason, only EA THQ and Vivdeni seem to be interested in it the rest are all like "Why? Only like 2% of people have them" they make more money porting to Nokias, Sony Ericssons, LGs, Motorolas..ect ect because people have them and actually play games on them. The arguement is always "Casual gamers like Phone games" but what if a company said "well hardcore gamers have phones too".. I mean its true, we do. So why not try and develop something a little more ambitious (say something like old Dos games for example). It may actually fire the industry up and bring it out of the darkages.. --
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Sep 24 2008, 2:50am Anchor | |
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The biggest problem for me as a Gamer Who Has a Phone is that phones have really crap buttons compared to my DS. A lot of genres just feel too painful to play, when it's so easy to stick a DS in a rucksack and play that instead. That's why I think something turn-based would be ideal - the buttons can cope with that. Even if they ported Bangai-O to a phone I'd never consider buying it. If you are talking about a DS with nice, confortable buttons and stuff? Hell yes. I'm getting Bangai-O Spirits as soon as I get paid The other game/genre I'd actually play on a phone would be an XCom-alike, as long as they can support save anywhere. Otherwise I'd be missing my stop far too often -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Sep 24 2008, 7:16pm Anchor | |
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Cool, Turnbase would work easy, I've also noticed Adventure games work great on them too. --
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| Sep 24 2008, 11:05pm Anchor | ||
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I think the real problem here is that the developers are forced to use the Objective C language to write code on, no major game company is going to hire a ton of new programmers that know objective C just to write an iPhone game or two that they don't even know 100% if there going to make a big profit on. Objective C fails. |
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Sep 25 2008, 2:43am Anchor | |
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If you know c, objective c will take a day to learn. It is also alot easier to understand and only the code that interfaces with the phone needs to be objective c (super monkey ball had the majority of its code still in a c++) Apple dont care if you dont make apps for the iphone because there is allways some one willing to do it and make money form it. Edited by: lodle |
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Sep 25 2008, 6:56am Anchor | |
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Adventure Games would be sweet. I can imagine a touch screen Monkey Island or Maniac Mansion! |
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| Sep 27 2008, 3:05am Anchor | ||
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lodle wrote:If you know c, objective c will take a day to learn. It is also alot easier to understand and only the code that interfaces with the phone needs to be objective c (super monkey ball had the majority of its code still in a c++)
Apple dont care if you dont make apps for the iphone because there is allways some one willing to do it and make money form it. Orly? Have you seen the syntax? It's like they took C, put it through a blender, drank it, then excreted it back out, blended it again, and then served it to you. And didn't they say the same thing about the PS3? |
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Sep 27 2008, 6:32am Anchor | |
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I code in c++ and have coded in objective c as well. It looks bad at first but its just a different way of thinking about programing. Once that is hammered out its easy. -- "To me, solving problems is a bit like a drug. You’re on it, and you can’t get off." |
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