|[Indie Project] Skara - The Blade Remains||Locked|
|Aug 20 2013 Anchor|
As a new member, I'd like to present to you a new Indie game that my team and I are developing. The game is called "Skara--the Blade Remains."
We are a new Indie company based in Barcelona called 8 bit Studios.
Pablo Rodriguez, CEO and Creative Director, started dreaming about the background of Skara in 2009. By December 2012 he decided to go in with his friend, Cesar Ortega, to make his dream a reality. Together they founded 8 bit Studios, and began assembling a team to develop Skara.
We rely on our supporters, knowing that by listening to them and giving them an opportunity to participate in the creative process, we are sure to create a better game. That's why we have active social pages and forums and ask for lots of input--so we can put them directly into the game.
After all, as gamers, we are very opinionated too and enjoy discussing our point of view!
Description of Skara:
We are developing a MOBA F2P for PC's and next-gen consoles. Although it will be classified as a MOBA, the difference between Skara and other titles made us think carefully about how to label it. For instance the combat system is based on the skills and reflexes of the player through a system of combos like those used in fighting games--think Street Fighter, Tekken, etc. The action is in third person, team combat will be live action, taking place in arenas where the way players handle their characters will be the key!
Another characteristic of Skara that we think reinforces the importance of a player's abilities involves our decision to not let characters improve by levels. In other words, a novice player has the same capability of killing a veteran player, just like in versus fighting games. The only difference is marked by the reflexes and experience of each player.
People working on the team:
- Pablo Rodríguez (CEO y Creative Director)
Where we are at with the project:
Skara is currently at the Alpha stage of development. Using Unreal 4 has forced us to go back over certain parts of the game. Assuming all goes well, we expect to offer a closed Beta by January, 2014.
To get a better idea of our game, you can check out a video of our first arena "Khilma Mountains" (this video was developed with Unreal 3, five months into the development of the game)
Finally, check out some of our concept art:
grouchbag I art grouchier than thou.
|Aug 21 2013 Anchor|
Good heavens!Those pictures are beautiful!Good luck with your game!
"sweet" little old lady
|Aug 26 2013 Anchor|
Thanks for your support grouchbag!
|Aug 26 2013 Anchor|
Supporting a fellow indie. Imma go ahead and say a good 30+ hours went into those drawings.
Just a guess from a computer graphics major. The 3rd image is the weakest but the 1st and 2nd are phenomenal with their two different diagonal compositions.
Website is pretty snazzy too. May your skill surpass your expectations.
That's a fancy way of me saying I don't like luck.
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