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| Indian style 2D platformer created using XNA (Forums : Pimpage & Posing : Indian style 2D platformer created using XNA) | Post Reply | |
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| Sep 11 2009, 1:30am Anchor | ||
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Hi, We are working on a 2D casual platformer game using the XNA framework. The game is a mix of Indian style minature paintings with the old 2D prince of persia and mario. You can know more by visiting our MODDB page here Game Videos: Game features:
Edited by: Zatun |
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Sep 17 2009, 1:16pm Anchor | |
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Looked pretty -- Quote:How about I give you the phonecall and you give me my finger! |
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Sep 17 2009, 1:26pm Anchor | |
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Hi. The artwork is very beautiful, but the animations really bugged me. They all look very stiff and clunky, and the jump animation looks really odd (I think it's because the character's head is bowed when they jump) This gives the entire game a very slow and jerky feel to it, which looks to be really distracting. If you look at games like the old 2D Sonics, their animations were very smooth and usually blended into each other, which therefore made the gameplay feel a lot more fluid. Once you've got the movement and animation all smoothed out, it'll be great. -- ![]() |
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| Sep 17 2009, 11:15pm Anchor | ||
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@ Jimi, Thanks for the feedback. @Minuit, Thanks for your comments. I agree with you the animation is really off at the moment. We freed the camera from the prince (earlier the entire map and the camera were prince centric) which affected the prince's animations and his movements. -- Game Dev Blog: Zatungames | Web: Zatun | Twitter: Zatun | Youtube: Zatun |
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Sep 18 2009, 11:52am Anchor | |
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The current style of aiming animations kind of puts me off, it's too restricted. It seems when you aim within a certain area of degrees (i.e. 15-35 degrees) it displays one image of the player, and a new image for the next set of degrees (i.e. 35-55). Maybe instead of having a particular image shown when the the player aims in a certain area, you can have the top portion of the body rotate to align with the mouse pointer, just restrict it from bending too far, so you don't have the body bending in between the legs, or any other odd position. |
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| Oct 16 2009, 2:43am Anchor | ||
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Hi, We have uploaded a couple of more videos with updated animation and gameplay. Looking forward to your comments.
-- Game Dev Blog: Zatungames | Web: Zatun | Twitter: Zatun | Youtube: Zatun |
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Nov 20 2009, 1:52pm Anchor | |
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It's a good start, but there are a couple of changes I would implement to make it feel a little more solid. First, being able to change direction in mid-jump looks awkward; 'locking' the player into a trajectory dependent on the length of time the jump button is pressed would solve this problem. Second, why not have default aiming positions such as forward, up-forward, and down-forward? This would allow you to aim while moving. -- We are all in the gutter, but some of us are looking at the stars. |
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| Nov 24 2009, 4:45am Anchor | ||
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Hi SAaj, Thanks for your reply. We have uploaded new videos which already incorporate the jump position. We did think of an option of having an aim while running but it did not suit the game.
-- Game Dev Blog: Zatungames | Web: Zatun | Twitter: Zatun | Youtube: Zatun |
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Nov 24 2009, 9:07am Anchor | |
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Just thought I would share this. I checked it out, lol. Sure enough the Monkey sound in your game sounds exactly the same as the level complete sound in rayman lol. Youtube.com @6:50. And alot of other sounds are from Rayman. The game looks good, but as others have said the animations were a bit Jery. I think you have fixed this now after watching the latest videos. It looks alot better. |
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| Nov 25 2009, 4:38pm Anchor | ||
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Gorgeous art and very distinct style,but I would agree with others' comments regarding the animations. It seems that the prince's pose could be the source of the problem. When he's moving forward it seems like he is tipping his head too far forward and it makes him look a bit awkward, and all the animations look awkward as a result. Otherwise, some beautiful and very well put-together stuff. Very professional looking. |
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| Nov 26 2009, 11:39pm Anchor | ||
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Thanks for your replies. - Plus1 - Wow. I never knew that the monkey sound was excatly like Rayman1. We have used the sound from an online library. I will recheck the sounds. Thanks for bringing it to my notice. We did fix the animations a lot of ppl found them to be crappy (for a lack of a better word). The problem was both the animation itself and the lack of physics in the jump. -CenterMassStudios. Thanks for the positive feedback. I will check into the run animation and see if it can be improved. Thanks again. -- Game Dev Blog: Zatungames | Web: Zatun | Twitter: Zatun | Youtube: Zatun |
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