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(I'd like it if people could join me on this) A new kind of asymmetric multiplayer game idea. (Forums : Ideas & Concepts : (I'd like it if people could join me on this) A new kind of asymmetric multiplayer game idea. ) Locked
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Feb 16 2015 Anchor

Story

In the future humanity faces extreme drought and does not have much time left so in a last ditch attempt they planet comes together in an effort to find a solution to the crisis. They form a planetary government and gather the world's brightest minds to come up with a solution, what they found was an ocean planet dubbed "Posidonia", not much was known of this world but they sent a ship anyway which was filled with scientists and marine explorers so that they could find the solution to the drought on earth. They found it and sent a transmission to earth asking for the government to send a pickup team but before the transmission ended a member of the crew killed the man transmitting the message and stated that the solution was impossible to achieve and cut transmission, this prompted the planetary government to send a rescue and recovery team to retrieve the solution and rescue as many of the crew as they can, this is where the players come in.

Gameplay.
8 humans vs 1 hivemind in a third person survival horror shooter environment, how this would work is the hivemind would be in the deepest level of the downed ship under the planets ocean, its objective would be to set environmental traps and spawn drones to go after the humans, these traps and drones would be adapted to their environment so stealth and blending in to the environment would come standard, their objective would be to kill the find and kill the crew and mutate them into the hivemind's minions. The traps would be completely undetectable to the humans so caution is key for them. Each member of the team would have his own purpose and if one of them should die the others will have an increasingly hard time to complete the objective as the others will have to pick up the dead teammate's equipment to further complete the mission but once they decide to pick up a dead teammate's gear that gear will be less effective because they aren't qualified to use it. Each member of the crew the team manages to save will point out where to go next and also point out where helpful items might be hidden, when a player is killed either a drone or the trap will convert the player into a mutated monstrosity hellbent on doing the same to their former teammates. The killed teammate will be made up of random parts a combination of defensive and evasive abilities that can be upgraded by the hivemind but if the hivemind upgrades the traps drones and its minions too much it will weaken and have a harder time defending itself so a balance must be found.

What it means if you join up.

This would effectively be a job, there would be no pay until the game was released, salaries and such will be established once we have released more games and built up a company in the future. Everything and I do mean everything will be a group decision.

My skills.
Zbrush modeler and game concepting.

Edited by: Deadman1020

Feb 17 2015 Anchor

Well, I say it sounds a little like "infection/Flood" from the Halo series, but with traps and such. From that point of view it sounds like a good idea, flesh out that type of game mode.

For the rest that is lacking.

You would do better in not being lazy, and not pointing out you're lazy either when looking for people to help you. I know I would not want to jump on a team where the person with the idea says he's lazy as it most likely will reflect on his works quality or time to complete it. Then, I hate to be this guy, proper grammar, sentence structure and paragraphs get you a lot farther than what you scribbled down here. I found 3 punctuations, it wasn't all to pleasant to read. Paragraphs help you put some space in the text and also separate different topics in the text from each other. That way different ideas and explanations do not get mixed together.

The last thing I do recommend is to write down a better description of your game idea. Because to you everything is crystal clear, but to someone who doesn't know you and just hears the idea, they have no idea what you're talking about. I don't know if this is a first person shooter, third person game, top down game and so forth. Will there be guns for the rescue team? Can they defend themselves? Or are they just walking around a big metal maze where other players can put traps? Can traps be detected? You do not need yo write a 50 page essay on it, just write enough so that other people know what the game is about. You can then later flesh out each idea by explaining it in text, but that would be the functionality of the mechanics and features, not necessarily something a possible reader need to know. Those descriptions would be for your team to use when they create the game.

What I want to recommend to you is that you write that proper game description and then do some work of your own before looking for a team. That shows that you have a clear view of what you want and that you are capable of doing something towards it as well as having already done something towards your goal. The less you've done to achieve what you want, the lesser chance you have of completing it as well as getting people to help you.

With that, good luck. Hope to see more of this as infection and flood were rather fun game modes in Halo.

Feb 18 2015 Anchor

Alrighty thanks very much for the input, I will try to be less lazy and flesh things out more be sure to watch this thread then as it will be changing soon. :)

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