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I Shall Commit To This Idea, Tell Me What You Think | Locked | |
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Nov 4 2013 Anchor | ||
Hey IndieDB, Main Mechanics: Story: Managing Fleet: Hiring Crew (In Depth): These are just some ideas I'm throwing around and I'm looking forward to hearing what you guys think. I plan on prototyping basic menus tomorrow (November 4, 2013) and trying to get a feel on how I want everything to look like. Please, if you like my idea or even just want to try and help make it better. Please reply, but keep in mind that staying simple is key to good games and throwing even more useless junk in just ruins the experience more than the useless junk I've suggested. (ex. Minigames and gambling, lol while fun it wouldn't be necessary for gameplay.(unless you can bet ships...Oooooooooooooooooooooo)) EDIT: It would be in 1600-1700s time era in a fantasy world based off the Caribbean Islands. Edited by: Ausländer |
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Nov 5 2013 Anchor | ||
Continuation of the reply on my thread: As far as I see our concepts are pretty different. I have en emphasis on roleplay and you on management. But please don't use the same graphics source as mine, if we have different graphics we will have less competition with each other. My thread has a link on Steam page with a few screenshots you can check. |
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Nov 5 2013 Anchor | ||
Why not discuss your ideas and maybe do a project together? You have obvisously been thinking in the same directions. |
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Nov 5 2013 Anchor | ||
It's amazing how often this could happen and doesn't. It's really hard to make sacrifices and work together to create something different than what you planned instead of supposedly doing it all yourself exactly how you like. The latter rarely works out, but the former is so hard to submit to. For your average stubborn creative type anyway. I'm definitely one of them. I have a hard time letting go of my ideas, even if they'll never get made. A more general reply, I love the idea...I'm unaware of similar games (such as mentioned by Edreyn), so I have a fresh perspective on it I guess. The only game I've played that seems a little similar is Sid Meyer's Pirates...which had a lot less emphasis on crew management and more focus on the ships and minigames and stuff. It was the minigames that I wound up not liking...I hated having to do the stupid sword fighting one whenever I tried to take a ship. So, to me, your concept sounds awesome. |
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Nov 5 2013 Anchor | ||
Alright, just wanted to make sure you knew. Thanks and as far as the graphics go. I'm not certain as to what they'll be like as that is later in development. But I'll try and steer away from what yours looks like. Thanks! |
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Nov 6 2013 Anchor | ||
To me, just sticking to your idea without letting anyone else's influence is something dangerous, most likely there is something wrong with your idea but you can't see it because it's your darling - making sacrifices is indeed a big deal but it's also a big deal important. If you are so much in love that they do not wanna have a discussion about it and maybe find a better solution than you ever could come up with yourself you might have to reconsider if you're not a bit delluded. |
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Nov 6 2013 Anchor | ||
Sounds good, I was a big fan of the Mount and Blade franchise and am glad that you are aiming to create something similar. The pirate elements are a great touch! |
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Nov 7 2013 Anchor | ||
Sjonsson has a good point - always welcome a second opinion on everything you consider obvious. You are blind to your own mistakes. These kinds of games aren't my cup of tea as I can't really relate to the characters. So I don't want to comment on the game idea or features themselves. But what you start to describe does begin to sound unfeasible since you're making a fully 3D game in historical fantasy setting with AI and that does require a lot of artistic and technical skill but most importantly time, dedication and planning. When you prototype try to "break in" all the areas of your game as soon as possible rather than focusing on one thing in depth. That gives you a good view of if your goals are realistic on that field. |
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Nov 7 2013 Anchor | ||
Sounds like an interesting idea. You can reward exploration by the gathering of resources which in turn either build stuff or give you money. Since you already have commerce going on maybe it can be linked to that. |
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Nov 27 2013 Anchor | ||
you shold take a look at the open source engine called Grit for your game Gritengine.com The Grit Game Engine is a community project to build a free game engine
Edited by: DGMurdockIII --
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