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Dec 2 2012 Anchor

I know this question is probably annoying, you probably readed it 5000000 times and you're just tired of it.
But for me, this is an important question.
My dream is to be a game developer. At least i woul be able to make "games" on 3D.
I'm a perfect and pure newbe about that so i can't programming or make graphics.....(i can't draw, i sucks at it).

A friend of mine time ago told me is better starting modding a game before making one by myself, so I would like to understand if the guy was trolling me or it is serious. If it's real i would like to know:

-wich skills i need to know
-how to do that

I hope you can help me because i'm being crazy :|
Hope for your answer...

Salvatore :nervous:

Dec 2 2012 Anchor

This question has been answered by other threads, please read those and then and only then should you post your question if the other threads where not enough for you.

Here's an example of another thread where another guy is in a similar position as you:
Indiedb.com

Edited by: TenaciousXL

Dec 2 2012 Anchor

Oh, i had looking for a "sticked" post...ok I'll tell what i think about it

Dec 2 2012 Anchor

funny you mention this, i made a video a long time ago on how to make skins for counterstike source weapons, its how i got started and its a fun thing to try with results you can see in a very short time.

note the programs may have changed since i made this video and would google around for some source modding sites like Interlopers.net for source specific modding and mapping content.

Edit: in addition it would be worth while having a play with unity as its free and has a smooth learning curve.
i guess it depends what interests you about game design, and welcome to moddb.

Edited by: TKAzA

Dec 2 2012 Anchor

TenaciousXL wrote: This question has been answered by other threads, please read those and then and only then should you post your question if the other threads where not enough for you.

Here's an example of another thread where another guy is in a similar position as you:
Indiedb.com


Your answer in that post captured my attention:

Someone wrote: 5. Take a game development course: This is highly recommended, you will get to learn the many aspects of game development in a learning environment, if you can take a game development course do it. (cost and time restrictions permitting of course) When you start out in game development you may not be able to see the big picture or see all the 'moving parts', this is where a game development course would be a great idea, from the outset they will give you the big picture and set about showing you how all the 'parts' work together to create your game. You will also be able to query you course instructor when you get lost and get to work with others who are also into game development.


There's just a think I don't understand. I'm in Italy, and except if someone who's from Italy correct me, where the hell i can find a course? I didn't know there are course for game development. There are course online or something like that?

TKAzA wrote: funny you mention this, i made a video a long time ago on how to make skins for counterstike source weapons, its how i got started and its a fun thing to try with results you can see in a very short time.

note the programs may have changed since i made this video and would google around for some source modding sites like interlopers.net for source specific modding and mapping content.

Edit: in addition it would be worth while having a play with unity as its free and has a smooth learning curve.
i guess it depends what interests you about game design, and welcome to moddb.


Thanks for the welcome... :)
So you think is better starting modding just weapons and maybe after that pass to something difficults?
I was thinking about make map or something like that. I think I must correct myself right?
I've got unity but i don't know how to use it, you think I should buy a book or a tutorial online (or something like that) would be good?

Dec 2 2012 Anchor

depends how you learn, im a activist i learn by doing, so all i can recommend it open it up and fiddle around
mapping is a good place to start also, you will learn allot and get your brain accustomed to working in 3d space

i wouldnt buy books, however check out all the demo projects and tutorials on unitys main site, they are there for you to experiment with and learn how things are done.

Dec 2 2012 Anchor

I was in your place for a while, but I fixed most of that by just grabbing my favorite game and creating a simple skin, that created a snowball effect where its like "oh I want to add this little thing here and other thing there..." and now I work on as much as I can get my hands on! Try a little bit of everything to see where you love or what your talent lies in and do really basic things. If you need help just search around the internet or start experimenting. Most of all have fun with it!!

Dec 3 2012 Anchor

Ok thanks, I will try to follow your advices. I hope i can make it :D

Just another question................... It's possible to sell modded-game?
Or if the software house that produce the original game kick your ass?

Dec 26 2012 Anchor

Do a C# video course and download Unity3D.
There are tons of tutorials and you can get up and running pretty quickly :)

Just go for it and persevere, and make sure to start small, and finish everything you start.

ENP
ENP
Dec 26 2012 Anchor

Pick up an engine and dig into it, really the first step is getting the tools and learning through experiance make prototypes test out a feature you think is cool.

Really with this day in age it is extreamly easy to make quick games and prototypes.

Unity
UDK
Source

All those are great engines to pick up and tinker with.

If you want I uploaded this file a while ago to for my school it includes a unity template for a platformer and the code needed.

Docs.google.com

Just go for it!

CHEERS

Edited by: ENP

Tomah_Errazurih
Tomah_Errazurih That lamer
Dec 27 2012 Anchor

We should have a sticky for these questions. Like a FAQ or something.

--

...but that's a common misconception, of course.
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