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HL2 to the Build engine! (Used for Duke Nukem 3D!) (Forums : PC Gaming : HL2 to the Build engine! (Used for Duke Nukem 3D!)) Locked
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Jan 10 2005 Anchor
chis
chis Old man.
Jan 10 2005 Anchor

duke nukem didn't look that bad O_o

but still, cool :D

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Nothing.

Jan 10 2005 Anchor

WOW HL2 SHURE LOOKS LIKE GARBAGE

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TheBladeRoden
TheBladeRoden Dark Cry Lead Developer
Jan 10 2005 Anchor

That reminds me I need to get to work on my HL2 on Doom 3 engine.

*removes all lights entities but maybe, uh, one in every level*

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BANNED - kthxbye. (Cheapalert)

Jan 11 2005 Anchor

Im wondering how he has managed to get non 90 degreed walls in the build engine (im talking about z angle)

INtense!
INtense! End Boss
Jan 11 2005 Anchor

I doubt he has ported anything. I suspect he has just changed the textures in HL2, or lowered his res, taken screenshots and claimed this is what HL2 would look like had i ported it to duke nukem :P

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Scott Reismanis
DBolical | @scottreismanis

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jan 11 2005 Anchor

BartNowciu wrote: Im wondering how he has managed to get non 90 degreed walls in the build engine (im talking about z angle)

i'm not into the build engine but i'd guess he used lotta sprites to fake the walls you can't do otherwise with build.

Leonardo-DiVinci
Leonardo-DiVinci UDK Megatkoyo-2041 Project
Jan 11 2005 Anchor

*Just looks at the pics and laughs*

That was just too funny to describe.
What a waste of postage space.

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Jan 11 2005 Anchor

INtense! wrote: I doubt he has ported anything. I suspect he has just changed the textures in HL2, or lowered his res, taken screenshots and claimed this is what HL2 would look like had i ported it to duke nukem :P


That's the explanation for it dragonlord.

Build is like doom's engine, you can't get non-vertical walls in it.

Also how the hell did he get 3d models into build?

Jan 11 2005 Anchor

INtense! wrote: I doubt he has ported anything. I suspect he has just changed the textures in HL2, or lowered his res, taken screenshots and claimed this is what HL2 would look like had i ported it to duke nukem :P


ding ding ding.

It was a mat command used to trick people at hl2.net ;)

Leonardo-DiVinci wrote: *Just looks at the pics and laughs*

That was just too funny to describe.
What a waste of postage space.


Way to contribute to the mass idiot.

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Why wont it save me?

hammy-bob
hammy-bob b0bzied
Jan 11 2005 Anchor

:O its not a waste :P im sure a lot of people wonder what it would be like to see hl 2 on the build engine

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Grammar is my worst enemy along with flying chairs.

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a_llama
a_llama Teh moddb llama
Jan 11 2005 Anchor

It was very obvious that was fake imo :P

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jan 11 2005 Anchor

That's the explanation for it dragonlord.

Build is like doom's engine, you can't get non-vertical walls in it.

Also how the hell did he get 3d models into build?

like i said: sprites. i fiddeled once around with build back then and sprites you can rotate if i'm not completly mistaken. i could not make a catwalk with a slope so i used a sprite and faked the slope with it ^_^.

that's just what i think to remeber of a couple of days trying to get a map done there... :lol:

leilei
leilei The person who doesn't like anything
Jan 11 2005 Anchor

gl_picmip 8
gl_texturemode GL_NEAREST

bang

By the way, build looks better than that in texture resolution, the average build engine game uses a 128x128 texture for walls and 64x64 for floors/ceiling, and can be scaled.

Edited by: leilei

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<  insert subject games here  >

Jan 13 2005 This post has been deleted.
Jan 13 2005 Anchor

Ok, that picture is entirely unnecessary :|

Not to mention, this is only your fourth post, so you don't have any rights to tell an admin what to do, idiot :P

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

chis
chis Old man.
Jan 13 2005 Anchor

If he had 50,000 posts, he still could not tell an admin what to do

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Nothing.

Jan 13 2005 Anchor

Hey man lay off, he has a right to his own opinion while I dont entirely agree with it no need to flame someone for what they think :P

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Jan 13 2005 Anchor

BartNowciu wrote:

INtense! wrote: I doubt he has ported anything. I suspect he has just changed the textures in HL2, or lowered his res, taken screenshots and claimed this is what HL2 would look like had i ported it to duke nukem :P


That's the explanation for it dragonlord.

Build is like doom's engine, you can't get non-vertical walls in it.

Also how the hell did he get 3d models into build?


Uh, Build supported ramps... They were everywhere. You didn't notice them? The very first level of DN3D started in a room with a triangular-prism-shaped object.

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