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HL2 MDLDecompiler is not working! no SteamAppId found (Forums : 3D Modeling & Animating : HL2 MDLDecompiler is not working! no SteamAppId found) Locked
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Dec 15 2009 Anchor
"GameInfo"
{
	FileSystem
	{
		SteamAppId					211		// This will mount all the GCFs we need (240=CS:S, 220=HL2).
		ToolsAppId					-211
		//
		// The code that loads this file automatically does a few things here:
		//
		// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
		// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
		//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
		// 3. For the first "Game" search path, it adds a search path called "MOD".
		// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
		//

		//
		// Search paths are relative to the base directory, which is where hl2.exe is found.
		//
		// |gameinfo_path| points at the directory where gameinfo.txt is.
		// We always want to mount that directory relative to gameinfo.txt, so
		// people can mount stuff in c:\mymod, and the main game resources are in
		// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
		//
		SearchPaths
		{
			Game				|gameinfo_path|.
			Game				hl2		
		}
	}
}

gameinfo.txt in the folder ../djjonastybe4/sourcesdk/launcher

"C:\Program Files (x86)\Steam\SteamApps\djjonastybe4\sourcesdk\bin\ep1\bin\StudioCompiler.exe" -game C:\Program Files (x86)\Steam\SteamApps\djjonastybe4\sourcesdk\launcher"

Shortcut on desktop
I am using a 64-bit OS (this is why there is (x86) but that does not matter at the moment
As you can see the path matches

Error: Extra App ID set to 211, but no SteamAppId.

How do I set this up correctly? I tried so many tutorials... I followed them all correctly...

I also tried replacing -game with -cstrike or -hl2 or -ep1 or -ep2

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